forked from bartvdbraak/blender
- BGE crash fix when casting a ray to the same location as the object from python.
- Incorrect Mathutils vector docstrings. - last rayshade commit had an incomplete comment.
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@ -58,8 +58,8 @@ struct PyMethodDef Vector_methods[] = {
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{"normalize", (PyCFunction) Vector_Normalize, METH_NOARGS, Vector_Normalize_doc},
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{"negate", (PyCFunction) Vector_Negate, METH_NOARGS, Vector_Negate_doc},
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{"resize2D", (PyCFunction) Vector_Resize2D, METH_NOARGS, Vector_Resize2D_doc},
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{"resize3D", (PyCFunction) Vector_Resize3D, METH_NOARGS, Vector_Resize2D_doc},
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{"resize4D", (PyCFunction) Vector_Resize4D, METH_NOARGS, Vector_Resize2D_doc},
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{"resize3D", (PyCFunction) Vector_Resize3D, METH_NOARGS, Vector_Resize3D_doc},
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{"resize4D", (PyCFunction) Vector_Resize4D, METH_NOARGS, Vector_Resize4D_doc},
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{"toTrackQuat", ( PyCFunction ) Vector_ToTrackQuat, METH_VARARGS, Vector_ToTrackQuat_doc},
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{"reflect", ( PyCFunction ) Vector_Reflect, METH_O, Vector_Reflect_doc},
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{"cross", ( PyCFunction ) Vector_Cross, METH_O, Vector_Dot_doc},
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@ -1240,7 +1240,9 @@ void ray_trace(ShadeInput *shi, ShadeResult *shr)
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if(shi->combinedflag & SCE_PASS_REFLECT) {
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/* values in shr->spec can be greater then 1.0.
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* in the case when it is 1.0 diff */
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* In this case the mircol uses a zero blending factor, so ignoring it is ok.
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* Fixes bug #18837 - when the spec is higher then 1.0,
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* diff can become a negative color - Campbell */
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f1= 1.0f-i;
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@ -2597,12 +2597,10 @@ KX_PYMETHODDEF_DOC(KX_GameObject, rayCastTo,
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}
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}
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MT_Point3 fromPoint = NodeGetWorldPosition();
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if (dist != 0.0f)
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{
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MT_Vector3 toDir = toPoint-fromPoint;
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toDir.normalize();
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toPoint = fromPoint + (dist) * toDir;
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}
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toPoint = fromPoint + dist * (toPoint-fromPoint).safe_normalized();
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PHY_IPhysicsEnvironment* pe = KX_GetActiveScene()->GetPhysicsEnvironment();
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KX_IPhysicsController *spc = GetPhysicsController();
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KX_GameObject *parent = GetParent();
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