Transform: Warp tool (rewritten)

* Can optionally warp a segment (sets min/max default so it acts as old warp did).
* Can rotate the warp axis (old warp tool was limited to horizontal).
This commit is contained in:
Campbell Barton 2013-11-20 12:25:07 +11:00
parent 1158c1f7c0
commit 33ae2b6c70
5 changed files with 332 additions and 0 deletions

@ -181,6 +181,7 @@ class VIEW3D_MT_transform_base(Menu):
layout.operator("transform.shear", text="Shear")
layout.operator("transform.bend", text="Bend")
layout.operator("transform.push_pull", text="Push/Pull")
layout.operator("object.vertex_warp", text="Warp")
# Generic transform menu - geometry types

@ -53,6 +53,7 @@ set(SRC
object_select.c
object_shapekey.c
object_transform.c
object_warp.c
object_vgroup.c
object_intern.h

@ -234,6 +234,9 @@ void OBJECT_OT_vertex_weight_set_active(struct wmOperatorType *ot);
void OBJECT_OT_vertex_weight_normalize_active_vertex(struct wmOperatorType *ot);
void OBJECT_OT_vertex_weight_copy(struct wmOperatorType *ot);
/* object_warp.c */
void OBJECT_OT_vertex_warp(struct wmOperatorType *ot);
/* object_shapekey.c */
void OBJECT_OT_shape_key_add(struct wmOperatorType *ot);
void OBJECT_OT_shape_key_remove(struct wmOperatorType *ot);

@ -203,6 +203,8 @@ void ED_operatortypes_object(void)
WM_operatortype_append(OBJECT_OT_vertex_weight_normalize_active_vertex);
WM_operatortype_append(OBJECT_OT_vertex_weight_copy);
WM_operatortype_append(OBJECT_OT_vertex_warp);
WM_operatortype_append(OBJECT_OT_game_property_new);
WM_operatortype_append(OBJECT_OT_game_property_remove);
WM_operatortype_append(OBJECT_OT_game_property_copy);

@ -0,0 +1,325 @@
/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2013 by Blender Foundation
* All rights reserved.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/editors/object/object_warp.c
* \ingroup edobj
*/
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "DNA_view3d_types.h"
#include "BLI_math.h"
#include "BKE_utildefines.h"
#include "BKE_context.h"
#include "RNA_access.h"
#include "RNA_define.h"
#include "WM_api.h"
#include "WM_types.h"
#include "ED_view3d.h"
#include "ED_transverts.h"
#include "object_intern.h"
static void object_warp_calc_view_matrix(float r_mat_view[4][4], float r_center_view[3],
Object *obedit, float viewmat[4][4], const float center[3],
const float offset_angle)
{
float mat_offset[4][4];
float viewmat_roll[4][4];
/* apply the rotation offset by rolling the view */
unit_m4(mat_offset);
rotate_m4(mat_offset, 'Z', offset_angle);
mul_m4_m4m4(viewmat_roll, mat_offset, viewmat);
/* apply the view and the object matrix */
mul_m4_m4m4(r_mat_view, viewmat_roll, obedit->obmat);
/* get the view-space cursor */
mul_v3_m4v3(r_center_view, viewmat_roll, center);
}
static void object_warp_transverts_minmax_x(TransVertStore *tvs,
float mat_view[4][4], const float center_view[3],
float *r_min, float *r_max)
{
/* no need to apply translation and cursor offset for every vertex, delay this */
const float x_ofs = (mat_view[3][0] - center_view[0]);
float min = FLT_MAX, max = -FLT_MAX;
TransVert *tv;
int i;
tv = tvs->transverts;
for (i = 0; i < tvs->transverts_tot; i++, tv++) {
float val;
/* convert objectspace->viewspace */
val = dot_m4_v3_row_x(mat_view, tv->loc);
min = min_ff(min, val);
max = max_ff(max, val);
}
*r_min = min + x_ofs;
*r_max = max + x_ofs;
}
static void object_warp_transverts(TransVertStore *tvs,
float mat_view[4][4], const float center_view[3],
const float angle_, const float min, const float max)
{
TransVert *tv;
int i;
const float angle = -angle_;
/* cache vars for tiny speedup */
#if 1
const float range = max - min;
const float range_inv = 1.0f / range;
const float min_ofs = min + (0.5f * range);
#endif
float dir_min[2], dir_max[2];
float imat_view[4][4];
invert_m4_m4(imat_view, mat_view);
/* calculate the direction vectors outside min/max range */
{
const float phi = angle * 0.5f;
dir_max[0] = cosf(phi);
dir_max[1] = sinf(phi);
dir_min[0] = -dir_max[0];
dir_min[1] = dir_max[1];
}
tv = tvs->transverts;
for (i = 0; i < tvs->transverts_tot; i++, tv++) {
float co[3], co_add[2];
float val, phi;
/* convert objectspace->viewspace */
mul_v3_m4v3(co, mat_view, tv->loc);
sub_v2_v2(co, center_view);
val = co[0];
/* is overwritten later anyway */
// co[0] = 0.0f;
if (val < min) {
mul_v2_v2fl(co_add, dir_min, min - val);
val = min;
}
else if (val > max) {
mul_v2_v2fl(co_add, dir_max, val - max);
val = max;
}
else {
zero_v2(co_add);
}
/* map from x axis to (-0.5 - 0.5) */
#if 0
val = ((val - min) / (max - min)) - 0.5f;
#else
val = (val - min_ofs) * range_inv;
#endif
/* convert the x axis into a rotation */
phi = val * angle;
co[0] = -sinf(phi) * co[1];
co[1] = cosf(phi) * co[1];
add_v2_v2(co, co_add);
/* convert viewspace->objectspace */
add_v2_v2(co, center_view);
mul_v3_m4v3(tv->loc, imat_view, co);
}
}
static int object_warp_verts_exec(bContext *C, wmOperator *op)
{
const float warp_angle = RNA_float_get(op->ptr, "warp_angle");
const float offset_angle = RNA_float_get(op->ptr, "offset_angle");
TransVertStore tvs = {NULL};
Object *obedit = CTX_data_edit_object(C);
/* typically from 'rv3d' and 3d cursor */
float viewmat[4][4];
float center[3];
/* 'viewmat' relative vars */
float mat_view[4][4];
float center_view[3];
float min, max;
ED_transverts_create_from_obedit(&tvs, obedit, TM_ALL_JOINTS | TM_SKIP_HANDLES);
if (tvs.transverts == 0) {
return OPERATOR_CANCELLED;
}
/* get viewmatrix */
{
PropertyRNA *prop_viewmat = RNA_struct_find_property(op->ptr, "viewmat");
if (RNA_property_is_set(op->ptr, prop_viewmat)) {
RNA_property_float_get_array(op->ptr, prop_viewmat, (float *)viewmat);
}
else {
RegionView3D *rv3d = CTX_wm_region_view3d(C);
if (rv3d) {
copy_m4_m4(viewmat, rv3d->viewmat);
}
else {
unit_m4(viewmat);
}
RNA_property_float_set_array(op->ptr, prop_viewmat, (float *)viewmat);
}
}
/* get center */
{
PropertyRNA *prop_center = RNA_struct_find_property(op->ptr, "center");
if (RNA_property_is_set(op->ptr, prop_center)) {
RNA_property_float_get_array(op->ptr, prop_center, center);
}
else {
Scene *scene = CTX_data_scene(C);
View3D *v3d = CTX_wm_view3d(C);
const float *cursor;
cursor = ED_view3d_cursor3d_get(scene, v3d);
copy_v3_v3(center, cursor);
RNA_property_float_set_array(op->ptr, prop_center, center);
}
}
object_warp_calc_view_matrix(mat_view, center_view, obedit, viewmat, center, offset_angle);
/* get minmax */
{
PropertyRNA *prop_min = RNA_struct_find_property(op->ptr, "min");
PropertyRNA *prop_max = RNA_struct_find_property(op->ptr, "max");
if (RNA_property_is_set(op->ptr, prop_min) ||
RNA_property_is_set(op->ptr, prop_max))
{
min = RNA_property_float_get(op->ptr, prop_min);
max = RNA_property_float_get(op->ptr, prop_max);
}
else {
/* handy to set the bounds of the mesh */
object_warp_transverts_minmax_x(&tvs, mat_view, center_view, &min, &max);
RNA_property_float_set(op->ptr, prop_min, min);
RNA_property_float_set(op->ptr, prop_max, max);
}
if (min > max) {
SWAP(float, min, max);
}
}
if (min != max) {
object_warp_transverts(&tvs, mat_view, center_view, warp_angle, min, max);
}
ED_transverts_update_obedit(&tvs, obedit);
ED_transverts_free(&tvs);
WM_event_add_notifier(C, NC_OBJECT | ND_DRAW, obedit);
return OPERATOR_FINISHED;
}
static int object_warp_verts_poll(bContext *C)
{
Object *obedit = CTX_data_edit_object(C);
if (obedit) {
if (ED_transverts_check_obedit(obedit)) {
return true;
}
}
return false;
}
void OBJECT_OT_vertex_warp(struct wmOperatorType *ot)
{
PropertyRNA *prop;
/* identifiers */
ot->name = "Warp";
ot->description = "Warp vertices around the cursor";
ot->idname = "OBJECT_OT_vertex_warp";
/* api callbacks */
ot->exec = object_warp_verts_exec;
ot->poll = object_warp_verts_poll;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* props */
prop = RNA_def_float(ot->srna, "warp_angle", DEG2RADF(360.0f), -FLT_MAX, FLT_MAX, "Warp Angle",
"Amount to warp about the cursor", DEG2RADF(-360.0f), DEG2RADF(360.0f));
RNA_def_property_subtype(prop, PROP_ANGLE);
prop = RNA_def_float(ot->srna, "offset_angle", DEG2RADF(0.0f), -FLT_MAX, FLT_MAX, "Offset Angle",
"Angle to use as the basis for warping", DEG2RADF(-360.0f), DEG2RADF(360.0f));
RNA_def_property_subtype(prop, PROP_ANGLE);
prop = RNA_def_float(ot->srna, "min", -1.0f, -FLT_MAX, FLT_MAX, "Min", "", -100.0, 100.0);
prop = RNA_def_float(ot->srna, "max", 1.0f, -FLT_MAX, FLT_MAX, "Max", "", -100.0, 100.0);
/* hidden props */
prop = RNA_def_float_matrix(ot->srna, "viewmat", 4, 4, NULL, 0.0f, 0.0f, "Matrix", "", 0.0f, 0.0f);
RNA_def_property_flag(prop, PROP_HIDDEN | PROP_SKIP_SAVE);
prop = RNA_def_float_vector_xyz(ot->srna, "center", 3, NULL, -FLT_MAX, FLT_MAX, "Center", "", -FLT_MAX, FLT_MAX);
RNA_def_property_flag(prop, PROP_HIDDEN | PROP_SKIP_SAVE);
}