forked from bartvdbraak/blender
OSX/osl: add install of shader headers needed for osl_nodes compile
This commit is contained in:
parent
87a8aea313
commit
33d7a1bbeb
@ -737,6 +737,14 @@ elseif(APPLE)
|
||||
|
||||
endif()
|
||||
|
||||
#OSL shader_headers needed
|
||||
if(WITH_CYCLES_OSL)
|
||||
install(
|
||||
FILES ${LIBDIR}/osl/shaders/oslutil.h ${LIBDIR}/osl/shaders/stdosl.h
|
||||
DESTINATION ${TARGETDIR}/blender.app/Contents/shaders/
|
||||
)
|
||||
endif()
|
||||
|
||||
# install blenderplayer bundle - copy of blender.app above. re-using macros et al
|
||||
# note we are using OSX Bundle as base and copying Blender dummy bundle on top of it
|
||||
if(WITH_GAMEENGINE AND WITH_PLAYER)
|
||||
@ -778,6 +786,7 @@ elseif(APPLE)
|
||||
endif()
|
||||
|
||||
endif()
|
||||
|
||||
endif()
|
||||
|
||||
# -----------------------------------------------------------------------------
|
||||
|
Loading…
Reference in New Issue
Block a user