forked from bartvdbraak/blender
fix for using uninitialized boolean vars for mask select more/less
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0398ef6ae0
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@ -809,8 +809,9 @@ static int mask_select_more_less(bContext *C, bool more)
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}
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for (spline = masklay->splines.first; spline; spline = spline->next) {
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const bool cyclic = (spline->flag & MASK_SPLINE_CYCLIC) != 0;
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bool start_sel, end_sel, prev_sel, cur_sel;
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int i;
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bool start_sel, end_sel, prev_sel, cur_sel, cyclic = spline->flag & MASK_SPLINE_CYCLIC;
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/* reselect point if any handle is selected to make the result more predictable */
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for (i = 0; i < spline->tot_point; i++) {
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@ -826,6 +827,10 @@ static int mask_select_more_less(bContext *C, bool more)
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start_sel = !!MASKPOINT_ISSEL_KNOT(spline->points);
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end_sel = !!MASKPOINT_ISSEL_KNOT(&spline->points[spline->tot_point - 1]);
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}
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else {
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start_sel = false;
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end_sel = false;
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}
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for (i = 0; i < spline->tot_point; i++) {
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if (i == 0 && !cyclic) {
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@ -127,6 +127,8 @@ static DerivedMesh *applyModifier(ModifierData *md, Object *ob,
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}
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calc_face_normal = true;
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break;
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default:
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return dm;
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}
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if (dmd->face_count <= 3) {
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