forked from bartvdbraak/blender
Fix #35282: cycles color ramp set to constant interpolation did not work well.
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e46551246c
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34d7392297
@ -193,6 +193,7 @@ static ShaderNode *add_node(Scene *scene, BL::BlendData b_data, BL::Scene b_scen
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RGBRampNode *ramp = new RGBRampNode();
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BL::ShaderNodeValToRGB b_ramp_node(b_node);
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colorramp_to_array(b_ramp_node.color_ramp(), ramp->ramp, RAMP_TABLE_SIZE);
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ramp->interpolate = b_ramp_node.color_ramp().interpolation() != BL::ColorRamp::interpolation_CONSTANT;
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node = ramp;
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}
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else if (b_node.is_a(&RNA_ShaderNodeRGB)) {
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@ -22,6 +22,7 @@
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shader node_rgb_ramp(
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color ramp_color[RAMP_TABLE_SIZE] = {0.0},
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float ramp_alpha[RAMP_TABLE_SIZE] = {0.0},
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int ramp_interpolate = 1,
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float Fac = 0.0,
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output color Color = 0.0,
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@ -38,7 +39,7 @@ shader node_rgb_ramp(
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Color = ramp_color[i];
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Alpha = ramp_alpha[i];
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if (t > 0.0) {
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if (ramp_interpolate && t > 0.0) {
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Color = (1.0 - t) * Color + t * ramp_color[i + 1];
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Alpha = (1.0 - t) * Alpha + t * ramp_alpha[i + 1];
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}
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@ -21,7 +21,7 @@
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CCL_NAMESPACE_BEGIN
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__device float4 rgb_ramp_lookup(KernelGlobals *kg, int offset, float f)
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__device float4 rgb_ramp_lookup(KernelGlobals *kg, int offset, float f, bool interpolate)
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{
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f = clamp(f, 0.0f, 1.0f)*(RAMP_TABLE_SIZE-1);
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@ -31,7 +31,7 @@ __device float4 rgb_ramp_lookup(KernelGlobals *kg, int offset, float f)
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float4 a = fetch_node_float(kg, offset+i);
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if(t > 0.0f)
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if(interpolate && t > 0.0f)
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a = (1.0f - t)*a + t*fetch_node_float(kg, offset+i+1);
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return a;
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@ -39,12 +39,13 @@ __device float4 rgb_ramp_lookup(KernelGlobals *kg, int offset, float f)
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__device void svm_node_rgb_ramp(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node, int *offset)
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{
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uint fac_offset = node.y;
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uint color_offset = node.z;
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uint alpha_offset = node.w;
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uint fac_offset, color_offset, alpha_offset;
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uint interpolate = node.z;
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decode_node_uchar4(node.y, &fac_offset, &color_offset, &alpha_offset, NULL);
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float fac = stack_load_float(stack, fac_offset);
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float4 color = rgb_ramp_lookup(kg, *offset, fac);
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float4 color = rgb_ramp_lookup(kg, *offset, fac, interpolate);
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if(stack_valid(color_offset))
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stack_store_float3(stack, color_offset, float4_to_float3(color));
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@ -63,9 +64,9 @@ __device void svm_node_rgb_curves(KernelGlobals *kg, ShaderData *sd, float *stac
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float fac = stack_load_float(stack, fac_offset);
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float3 color = stack_load_float3(stack, color_offset);
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float r = rgb_ramp_lookup(kg, *offset, color.x).x;
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float g = rgb_ramp_lookup(kg, *offset, color.y).y;
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float b = rgb_ramp_lookup(kg, *offset, color.z).z;
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float r = rgb_ramp_lookup(kg, *offset, color.x, true).x;
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float g = rgb_ramp_lookup(kg, *offset, color.y, true).y;
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float b = rgb_ramp_lookup(kg, *offset, color.z, true).z;
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color = (1.0f - fac)*color + fac*make_float3(r, g, b);
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stack_store_float3(stack, out_offset, color);
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@ -82,9 +83,9 @@ __device void svm_node_vector_curves(KernelGlobals *kg, ShaderData *sd, float *s
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float fac = stack_load_float(stack, fac_offset);
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float3 color = stack_load_float3(stack, color_offset);
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float r = rgb_ramp_lookup(kg, *offset, (color.x + 1.0f)*0.5f).x;
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float g = rgb_ramp_lookup(kg, *offset, (color.y + 1.0f)*0.5f).y;
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float b = rgb_ramp_lookup(kg, *offset, (color.z + 1.0f)*0.5f).z;
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float r = rgb_ramp_lookup(kg, *offset, (color.x + 1.0f)*0.5f, true).x;
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float g = rgb_ramp_lookup(kg, *offset, (color.y + 1.0f)*0.5f, true).y;
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float b = rgb_ramp_lookup(kg, *offset, (color.z + 1.0f)*0.5f, true).z;
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color = (1.0f - fac)*color + fac*make_float3(r*2.0f - 1.0f, g*2.0f - 1.0f, b*2.0f - 1.0f);
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stack_store_float3(stack, out_offset, color);
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@ -3175,6 +3175,8 @@ RGBRampNode::RGBRampNode()
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add_input("Fac", SHADER_SOCKET_FLOAT);
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add_output("Color", SHADER_SOCKET_COLOR);
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add_output("Alpha", SHADER_SOCKET_FLOAT);
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interpolate = true;
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}
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void RGBRampNode::compile(SVMCompiler& compiler)
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@ -3189,7 +3191,12 @@ void RGBRampNode::compile(SVMCompiler& compiler)
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if(!alpha_out->links.empty())
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compiler.stack_assign(alpha_out);
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compiler.add_node(NODE_RGB_RAMP, fac_in->stack_offset, color_out->stack_offset, alpha_out->stack_offset);
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compiler.add_node(NODE_RGB_RAMP,
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compiler.encode_uchar4(
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fac_in->stack_offset,
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color_out->stack_offset,
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alpha_out->stack_offset),
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interpolate);
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compiler.add_array(ramp, RAMP_TABLE_SIZE);
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}
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@ -3209,6 +3216,7 @@ void RGBRampNode::compile(OSLCompiler& compiler)
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compiler.parameter_color_array("ramp_color", ramp_color, RAMP_TABLE_SIZE);
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compiler.parameter_array("ramp_alpha", ramp_alpha, RAMP_TABLE_SIZE);
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compiler.parameter("ramp_interpolate", interpolate);
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compiler.add(this, "node_rgb_ramp");
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}
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@ -488,6 +488,7 @@ class RGBRampNode : public ShaderNode {
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public:
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SHADER_NODE_CLASS(RGBRampNode)
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float4 ramp[RAMP_TABLE_SIZE];
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bool interpolate;
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};
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class SetNormalNode : public ShaderNode {
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