Sculpt mode crasher; after deleting object and quitting blender. Was freed
memory hanging in sculpt undo data.
This commit is contained in:
Ton Roosendaal 2006-11-25 18:40:53 +00:00
parent f554aa8a35
commit 34f592af85
2 changed files with 4 additions and 4 deletions

@ -260,10 +260,6 @@ void delete_obj(int ok)
Base *base;
int islamp= 0;
/* used for global delete only*/
Scene *scene;
Base *base_other;
if(G.obedit) return;
if(G.scene->id.lib) return;
@ -290,6 +286,9 @@ void delete_obj(int ok)
if(base->object->vnode) b_verse_delete_object(base->object);
#endif
if (ok==2) {
Scene *scene;
Base *base_other;
for (scene= G.main->scene.first; scene; scene= scene->id.next) {
if (scene != G.scene && !(scene->id.lib)) {
base_other= object_in_scene( base->object, scene );

@ -296,6 +296,7 @@ void sculptmode_undo_free(Scene *sce)
sculptmode_undo_free_link(sus);
BLI_freelistN(&sce->sculptdata.undo->steps);
MEM_freeN(sce->sculptdata.undo);
sce->sculptdata.undo= NULL;
}
void sculptmode_undo_push(char *str, SculptUndoType type)