forked from bartvdbraak/blender
remove initilaizing weight collor with dummy value (from recent commit), harmless but not needed.
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1b71790316
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3637794436
@ -641,7 +641,9 @@ enum {
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CALC_WP_AUTO_NORMALIZE= (1<<1)
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CALC_WP_AUTO_NORMALIZE= (1<<1)
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};
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};
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static void calc_weightpaint_vert_color(Object *ob, ColorBand *coba, int vert, unsigned char *col, char *dg_flags, int selected, int UNUSED(unselected), const int draw_flag)
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static void calc_weightpaint_vert_color(
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Object *ob, ColorBand *coba, int vert, unsigned char *col,
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const char *dg_flags, int selected, int UNUSED(unselected), const int draw_flag)
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{
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{
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Mesh *me = ob->data;
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Mesh *me = ob->data;
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float input = 0.0f;
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float input = 0.0f;
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@ -691,12 +693,8 @@ static void calc_weightpaint_vert_color(Object *ob, ColorBand *coba, int vert, u
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float colf[4];
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float colf[4];
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CLAMP(input, 0.0f, 1.0f);
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CLAMP(input, 0.0f, 1.0f);
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colf[0]= colf[1]= colf[2]= -1;
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if(coba) do_colorband(coba, input, colf);
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else weight_to_rgb(colf, input);
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if(coba)
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do_colorband(coba, input, colf);
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else
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weight_to_rgb(colf, input);
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col[3] = (unsigned char)(colf[0] * 255.0f);
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col[3] = (unsigned char)(colf[0] * 255.0f);
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col[2] = (unsigned char)(colf[1] * 255.0f);
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col[2] = (unsigned char)(colf[1] * 255.0f);
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