forked from bartvdbraak/blender
Cleanup: comment & var name
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@ -78,9 +78,9 @@ void hsv_to_rgb_v(const float hsv[3], float r_rgb[3])
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}
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/* convenience function for now */
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void hsl_to_rgb_v(const float hcl[3], float r_rgb[3])
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void hsl_to_rgb_v(const float hsl[3], float r_rgb[3])
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{
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hsl_to_rgb(hcl[0], hcl[1], hcl[2], &r_rgb[0], &r_rgb[1], &r_rgb[2]);
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hsl_to_rgb(hsl[0], hsl[1], hsl[2], &r_rgb[0], &r_rgb[1], &r_rgb[2]);
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}
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void rgb_to_yuv(float r, float g, float b, float *ly, float *lu, float *lv)
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@ -632,6 +632,9 @@ static float inverse_srgb_companding(float v)
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}
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}
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/**
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* \note Does sRGB to linear conversion
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*/
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void rgb_to_xyz(float r, float g, float b, float *x, float *y, float *z)
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{
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r = inverse_srgb_companding(r) * 100.0f;
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