Fix T38112: Rigid Body can't be created for objects with linked mesh

Make poll function for rigid body add operators less strict.
This commit is contained in:
Sergej Reich 2014-01-08 03:29:12 +01:00
parent 7647a2b751
commit 3739f53a6e

@ -80,6 +80,16 @@ static int ED_operator_rigidbody_active_poll(bContext *C)
return 0;
}
static int ED_operator_rigidbody_add_poll(bContext *C)
{
if (ED_operator_object_active_editable(C)) {
Object *ob = ED_object_active_context(C);
return (ob && ob->type == OB_MESH);
}
else
return 0;
}
/* ----------------- */
bool ED_rigidbody_object_add(Scene *scene, Object *ob, int type, ReportList *reports)
@ -172,7 +182,7 @@ void RIGIDBODY_OT_object_add(wmOperatorType *ot)
/* callbacks */
ot->exec = rigidbody_object_add_exec;
ot->poll = ED_operator_object_active_editable_mesh;
ot->poll = ED_operator_rigidbody_add_poll;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
@ -263,7 +273,7 @@ void RIGIDBODY_OT_objects_add(wmOperatorType *ot)
/* callbacks */
ot->exec = rigidbody_objects_add_exec;
ot->poll = ED_operator_object_active_editable_mesh;
ot->poll = ED_operator_rigidbody_add_poll;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;