forked from bartvdbraak/blender
Cycles: Comment out unused function arguments
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@ -1544,7 +1544,9 @@ ConvertNode::ConvertNode(ShaderSocketType from_, ShaderSocketType to_, bool auto
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assert(0);
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}
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bool ConvertNode::constant_fold(ShaderGraph *graph, ShaderOutput *socket, float3 *optimized_value)
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bool ConvertNode::constant_fold(ShaderGraph * /*graph*/,
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ShaderOutput * /*socket*/,
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float3 *optimized_value)
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{
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ShaderInput *in = inputs[0];
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float3 value = in->value;
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@ -4264,7 +4266,9 @@ void BumpNode::compile(OSLCompiler& compiler)
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compiler.add(this, "node_bump");
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}
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bool BumpNode::constant_fold(ShaderGraph *graph, ShaderOutput *socket, float3 *optimized_value)
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bool BumpNode::constant_fold(ShaderGraph *graph,
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ShaderOutput * /*socket*/,
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float3 * /*optimized_value*/)
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{
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ShaderInput *height_in = input("Height");
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ShaderInput *normal_in = input("Normal");
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