forked from bartvdbraak/blender
Fix mesh validate skipping first vertex
This commit is contained in:
parent
95ae98caea
commit
37da1dadb6
@ -259,7 +259,7 @@ bool BKE_mesh_validate_arrays(Mesh *mesh,
|
||||
do_edge_recalc = do_fixes;
|
||||
}
|
||||
|
||||
for (i = 1; i < totvert; i++, mv++) {
|
||||
for (i = 0; i < totvert; i++, mv++) {
|
||||
bool fix_normal = true;
|
||||
|
||||
for (j = 0; j < 3; j++) {
|
||||
|
Loading…
Reference in New Issue
Block a user