forked from bartvdbraak/blender
Fix mesh validate skipping first vertex
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95ae98caea
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37da1dadb6
@ -259,7 +259,7 @@ bool BKE_mesh_validate_arrays(Mesh *mesh,
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do_edge_recalc = do_fixes;
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do_edge_recalc = do_fixes;
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}
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}
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for (i = 1; i < totvert; i++, mv++) {
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for (i = 0; i < totvert; i++, mv++) {
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bool fix_normal = true;
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bool fix_normal = true;
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for (j = 0; j < 3; j++) {
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for (j = 0; j < 3; j++) {
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