forked from bartvdbraak/blender
Cycles: Add missing entries in the Integrator constructor and some updates
to the XML API. (Changes from the standalone repo)
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cd4d5dcb46
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@ -825,6 +825,14 @@ static void xml_read_background(const XMLReadState& state, pugi::xml_node node)
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Shader *shader = state.scene->shaders[state.scene->default_background];
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xml_read_bool(&shader->heterogeneous_volume, node, "heterogeneous_volume");
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xml_read_int(&shader->volume_interpolation_method, node, "volume_interpolation_method");
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if(xml_equal_string(node, "volume_sampling_method", "distance"))
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shader->volume_sampling_method = VOLUME_SAMPLING_DISTANCE;
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else if(xml_equal_string(node, "volume_sampling_method", "equiangular"))
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shader->volume_sampling_method = VOLUME_SAMPLING_EQUIANGULAR;
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else if(xml_equal_string(node, "volume_sampling_method", "multiple_importance"))
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shader->volume_sampling_method = VOLUME_SAMPLING_MULTIPLE_IMPORTANCE;
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xml_read_shader_graph(state, shader, node);
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}
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@ -59,6 +59,10 @@ Integrator::Integrator()
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mesh_light_samples = 1;
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subsurface_samples = 1;
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volume_samples = 1;
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sample_all_lights_direct = true;
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sample_all_lights_indirect = true;
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method = PATH;
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sampling_pattern = SAMPLING_PATTERN_SOBOL;
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