Script to set timeoffset of all selected objects using the animated path of an active object.

This means you can have 100's of objects animations run by animating an empty over them, (needs docs to explain really) ... Easy to setup and time a Mexican wave for instance ;)
This commit is contained in:
Campbell Barton 2008-01-22 00:53:10 +00:00
parent ec04c09365
commit 38255fcc6f

@ -0,0 +1,107 @@
#!BPY
"""
Name: 'TimeOffset follow Active'
Blender: 245
Group: 'Object'
Tooltip: 'ActObs animated loc sets TimeOffset on other objects at closest frame'
"""
__author__= "Campbell Barton"
__url__= ["blender.org", "blenderartists.org"]
__version__= "1.0"
__bpydoc__= """
"""
# --------------------------------------------------------------------------
# Drop Objects v1.0 by Campbell Barton (AKA Ideasman42)
# --------------------------------------------------------------------------
# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#
# ***** END GPL LICENCE BLOCK *****
# --------------------------------------------------------------------------
import Blender
from Blender import Image, sys, Draw, Window, Scene, Group
import bpy
import BPyMessages
def main():
sce = Scene.GetCurrent()
ob_act = sce.objects.active
if not ob_act:
Draw.PupMenu("Error%t|no active object")
return
objects = list(sce.objects.context)
try: objects.remove(ob_act)
except: pass
if not objects:
Draw.PupMenu("Error%t|no objects selected")
return
curframe = Blender.Get('curframe')
FRAME_START= Draw.Create( Blender.Get('staframe') )
FRAME_END= Draw.Create( Blender.Get('endframe') )
# Get USER Options
pup_block= [\
('Start:', FRAME_START, 1, 300000, 'Use the active objects position starting at this frame'),\
('End:', FRAME_END, 1, 300000, 'Use the active objects position starting at this frame'),\
]
if not Draw.PupBlock('Set timeoffset...', pup_block):
return
FRAME_START = FRAME_START.val
FRAME_END = FRAME_END.val
if FRAME_START >= FRAME_END:
Draw.PupMenu("Error%t|frames are not valid")
# Ok - all error checking
locls_act = []
for f in xrange((FRAME_END-FRAME_START)):
i = FRAME_START+f
Blender.Set('curframe', i)
locls_act.append(ob_act.matrixWorld.translationPart())
for ob in objects:
loc = ob.matrixWorld.translationPart()
best_frame = -1
best_dist = 100000000
for i, loc_act in enumerate(locls_act):
dist = (loc_act-loc).length
if dist < best_dist:
best_dist = dist
best_frame = i + FRAME_START
ob.timeOffset = float(best_frame)
# Set the original frame
Blender.Set('curframe', curframe)
if __name__ == '__main__':
main()