forked from bartvdbraak/blender
bugfix and cleanup
- BGE Shader.setSampler(name, index): index range check was wrong. - Compositor check for an invalid channel was incorrect. - getting the center of selected verts used an uninitalized z axis. - do_init_render_material() used && rather then & when testing for MA_TRANSP. - weight paint activate flipped bone used && rather then & for flag checking.
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3afd8d6cc8
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392e1da179
@ -445,7 +445,7 @@ static int mdisp_corners(MDisps *s)
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return (s->totdisp % (3*3) == 0)? 3: 4;
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return (s->totdisp % (3*3) == 0)? 3: 4;
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}
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}
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static void layerSwap_mdisps(void *data, int *ci)
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static void layerSwap_mdisps(void *data, const int *ci)
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{
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{
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MDisps *s = data;
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MDisps *s = data;
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float (*d)[3] = NULL;
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float (*d)[3] = NULL;
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@ -730,7 +730,7 @@ static void do_init_render_material(Material *ma, int r_mode, float *amb)
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/* since the raytracer doesnt recalc O structs for each ray, we have to preset them all */
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/* since the raytracer doesnt recalc O structs for each ray, we have to preset them all */
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if(r_mode & R_RAYTRACE) {
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if(r_mode & R_RAYTRACE) {
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if((ma->mode & (MA_RAYMIRROR|MA_SHADOW_TRA)) || ((ma->mode && MA_TRANSP) && (ma->mode & MA_RAYTRANSP))) {
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if((ma->mode & (MA_RAYMIRROR|MA_SHADOW_TRA)) || ((ma->mode & MA_TRANSP) && (ma->mode & MA_RAYTRANSP))) {
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ma->texco |= NEED_UV|TEXCO_ORCO|TEXCO_REFL|TEXCO_NORM;
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ma->texco |= NEED_UV|TEXCO_ORCO|TEXCO_REFL|TEXCO_NORM;
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if(r_mode & R_OSA) ma->texco |= TEXCO_OSA;
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if(r_mode & R_OSA) ma->texco |= TEXCO_OSA;
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}
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}
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@ -396,7 +396,7 @@ void free_hair(Object *ob, ParticleSystem *psys, int dynamics)
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if(dynamics) {
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if(dynamics) {
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BKE_ptcache_free_list(&psys->ptcaches);
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BKE_ptcache_free_list(&psys->ptcaches);
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psys->clmd->point_cache = psys->pointcache = NULL;
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psys->clmd->point_cache = psys->pointcache = NULL;
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psys->clmd->ptcaches.first = psys->clmd->ptcaches.first = NULL;
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psys->clmd->ptcaches.first = psys->clmd->ptcaches.last = NULL;
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modifier_free((ModifierData*)psys->clmd);
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modifier_free((ModifierData*)psys->clmd);
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@ -2385,7 +2385,7 @@ void particle_fluidsim(ParticleSystem *psys, ParticleData *pa, ParticleSettings
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static void apply_particle_fluidsim(ParticleSystem *psys, ParticleData *pa, ParticleSettings *part, ParticleSimulationData *sim, float dfra, float cfra){
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static void apply_particle_fluidsim(ParticleSystem *psys, ParticleData *pa, ParticleSettings *part, ParticleSimulationData *sim, float dfra, float cfra){
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ParticleTarget *pt;
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ParticleTarget *pt;
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float dtime = dfra*psys_get_timestep(sim);
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// float dtime = dfra*psys_get_timestep(sim);
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float particle_mass = part->mass;
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float particle_mass = part->mass;
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particle_fluidsim(psys, pa, part, sim, dfra, cfra, particle_mass);
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particle_fluidsim(psys, pa, part, sim, dfra, cfra, particle_mass);
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@ -3688,7 +3688,7 @@ static void system_step(ParticleSimulationData *sim, float cfra)
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PARTICLE_P;
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PARTICLE_P;
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int oldtotpart;
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int oldtotpart;
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float disp, *vg_vel= 0, *vg_tan= 0, *vg_rot= 0, *vg_size= 0;
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float disp, *vg_vel= 0, *vg_tan= 0, *vg_rot= 0, *vg_size= 0;
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int init= 0, emit= 0, only_children_changed= 0;
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int init= 0, emit= 0; //, only_children_changed= 0;
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int framenr, framedelta, startframe = 0, endframe = 100;
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int framenr, framedelta, startframe = 0, endframe = 100;
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framenr= (int)sim->scene->r.cfra;
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framenr= (int)sim->scene->r.cfra;
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@ -29,6 +29,7 @@
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*/
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*/
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#include <errno.h>
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#include <errno.h>
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#include <string.h>
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#include "MEM_guardedalloc.h"
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#include "MEM_guardedalloc.h"
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@ -136,7 +136,7 @@ UvCameraInfo *project_camera_info(Object *ob, float (*rotmat)[4], float winx, fl
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uci.do_persp = (camera->type==CAM_PERSP);
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uci.do_persp = (camera->type==CAM_PERSP);
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uci.camangle= lens_to_angle(camera->lens) / 2.0f;
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uci.camangle= lens_to_angle(camera->lens) / 2.0f;
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uci.camsize= uci.do_persp ? uci.camsize= tanf(uci.camangle) : camera->ortho_scale;
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uci.camsize= uci.do_persp ? tanf(uci.camangle) : camera->ortho_scale;
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if (invert_m4_m4(uci.caminv, ob->obmat)) {
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if (invert_m4_m4(uci.caminv, ob->obmat)) {
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UvCameraInfo *uci_pt;
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UvCameraInfo *uci_pt;
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@ -1459,7 +1459,7 @@ void pose_activate_flipped_bone(Scene *scene)
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if(ob==NULL) return;
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if(ob==NULL) return;
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if(ob->mode && OB_MODE_WEIGHT_PAINT) {
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if(ob->mode & OB_MODE_WEIGHT_PAINT) {
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ob= modifiers_isDeformedByArmature(ob);
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ob= modifiers_isDeformedByArmature(ob);
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}
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}
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if(ob && (ob->mode & OB_MODE_POSE)) {
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if(ob && (ob->mode & OB_MODE_POSE)) {
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@ -629,7 +629,7 @@ static int knife_cut_exec(bContext *C, wmOperator *op)
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int len=0;
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int len=0;
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short numcuts= RNA_int_get(op->ptr, "num_cuts");
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short numcuts= RNA_int_get(op->ptr, "num_cuts");
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short mode= RNA_int_get(op->ptr, "type");
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short mode= RNA_int_get(op->ptr, "type");
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int corner_cut_pattern= RNA_enum_get(op->ptr,"corner_cut_pattern");
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// int corner_cut_pattern= RNA_enum_get(op->ptr,"corner_cut_pattern");
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/* edit-object needed for matrix, and ar->regiondata for projections to work */
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/* edit-object needed for matrix, and ar->regiondata for projections to work */
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if (ELEM3(NULL, obedit, ar, ar->regiondata))
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if (ELEM3(NULL, obedit, ar, ar->regiondata))
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@ -4058,7 +4058,7 @@ static void editmesh_calc_selvert_center(EditMesh *em, float cent_r[3])
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EditVert *eve;
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EditVert *eve;
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int nsel= 0;
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int nsel= 0;
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cent_r[0]= cent_r[1]= cent_r[0]= 0.0;
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zero_v3(cent_r);
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for (eve= em->verts.first; eve; eve= eve->next) {
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for (eve= em->verts.first; eve; eve= eve->next) {
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if (eve->f & SELECT) {
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if (eve->f & SELECT) {
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@ -903,7 +903,7 @@ static int nlaedit_bake_exec (bContext *C, wmOperator *op)
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ListBase anim_data = {NULL, NULL};
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ListBase anim_data = {NULL, NULL};
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bAnimListElem *ale;
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bAnimListElem *ale;
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int filter;
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int filter;
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int flag = 0;
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// int flag = 0;
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/* get editor data */
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/* get editor data */
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if (ANIM_animdata_get_context(C, &ac) == 0)
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if (ANIM_animdata_get_context(C, &ac) == 0)
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@ -1636,7 +1636,7 @@ static const char *rna_property_typename(PropertyType type)
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}
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}
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}
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}
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static const char *rna_property_subtypename(PropertyType type)
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static const char *rna_property_subtypename(PropertySubType type)
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{
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{
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switch(type) {
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switch(type) {
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case PROP_NONE: return "PROP_NONE";
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case PROP_NONE: return "PROP_NONE";
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@ -578,9 +578,9 @@ CompBuf *valbuf_from_rgbabuf(CompBuf *cbuf, int channel)
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valbuf->yof= cbuf->yof;
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valbuf->yof= cbuf->yof;
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valf= valbuf->rect;
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valf= valbuf->rect;
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/* defaults to returning alpha channel */
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/* defaults to returning alpha channel */
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if ((channel < CHAN_R) && (channel > CHAN_A)) channel = CHAN_A;
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if ((channel < CHAN_R) || (channel > CHAN_A)) channel = CHAN_A;
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rectf= cbuf->rect + channel;
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rectf= cbuf->rect + channel;
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@ -74,7 +74,7 @@ BL_ArmatureConstraint::BL_ArmatureConstraint(
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bConstraint *constraint,
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bConstraint *constraint,
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KX_GameObject* target,
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KX_GameObject* target,
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KX_GameObject* subtarget)
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KX_GameObject* subtarget)
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: PyObjectPlus(), m_armature(armature), m_constraint(constraint), m_posechannel(posechannel)
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: PyObjectPlus(), m_constraint(constraint), m_posechannel(posechannel), m_armature(armature)
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{
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{
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m_target = target;
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m_target = target;
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m_blendtarget = (target) ? target->GetBlenderObject() : NULL;
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m_blendtarget = (target) ? target->GetBlenderObject() : NULL;
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@ -884,7 +884,7 @@ KX_PYMETHODDEF_DOC( BL_Shader, setSampler, "setSampler(name, index)" )
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{
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{
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int loc = GetUniformLocation(uniform);
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int loc = GetUniformLocation(uniform);
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if(loc != -1) {
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if(loc != -1) {
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if(index >= MAXTEX && index < 0)
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if(index >= MAXTEX || index < 0)
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spit("Invalid texture sample index: " << index);
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spit("Invalid texture sample index: " << index);
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#ifdef SORT_UNIFORMS
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#ifdef SORT_UNIFORMS
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@ -380,7 +380,7 @@ PyTypeObject KX_CameraActuator::Type = {
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};
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};
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PyMethodDef KX_CameraActuator::Methods[] = {
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PyMethodDef KX_CameraActuator::Methods[] = {
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{NULL,NULL,NULL,NULL} //Sentinel
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{NULL, NULL} //Sentinel
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};
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};
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PyAttributeDef KX_CameraActuator::Attributes[] = {
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PyAttributeDef KX_CameraActuator::Attributes[] = {
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@ -299,7 +299,7 @@ PyMethodDef KX_SoundActuator::Methods[] = {
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KX_PYMETHODTABLE_NOARGS(KX_SoundActuator, startSound),
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KX_PYMETHODTABLE_NOARGS(KX_SoundActuator, startSound),
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KX_PYMETHODTABLE_NOARGS(KX_SoundActuator, pauseSound),
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KX_PYMETHODTABLE_NOARGS(KX_SoundActuator, pauseSound),
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KX_PYMETHODTABLE_NOARGS(KX_SoundActuator, stopSound),
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KX_PYMETHODTABLE_NOARGS(KX_SoundActuator, stopSound),
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{NULL,NULL,NULL,NULL} //Sentinel
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{NULL, NULL} //Sentinel
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};
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};
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PyAttributeDef KX_SoundActuator::Attributes[] = {
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PyAttributeDef KX_SoundActuator::Attributes[] = {
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