forked from bartvdbraak/blender
Fix T55409: Can't animated keyframed material node value after moving keyframe on timeline
Completely ignore animation for legacy zero update tag. If one needs animation to be evaluated, tag with proper update tag, stop relying on direct assignment of adt->>recalc with zero update tag for DEG. This commit might cause missing updates when needed, those needs to be looked into once they happen.
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@ -449,17 +449,7 @@ void deg_graph_node_tag_zero(Main *bmain, Depsgraph *graph, IDDepsNode *id_node)
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GHASH_FOREACH_BEGIN(ComponentDepsNode *, comp_node, id_node->components)
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{
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if (comp_node->type == DEG_NODE_TYPE_ANIMATION) {
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AnimData *adt = BKE_animdata_from_id(id);
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/* NOTE: Animation data might be null if relations are tagged
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* for update.
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*/
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if (adt == NULL || (adt->recalc & ADT_RECALC_ANIM) == 0) {
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/* If there is no animation, or animation is not tagged for
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* update yet, we don't force animation channel to be evaluated.
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*/
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continue;
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}
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id->recalc |= ID_RECALC_ANIMATION;
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continue;
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}
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comp_node->tag_update(graph);
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}
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