forked from bartvdbraak/blender
Forgot to theme-ify color of shadow UVs (color used to draw uvs during
image painting)
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3f82e829e5
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@ -141,7 +141,7 @@ static void draw_uvs_shadow(Object *obedit)
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const int cd_loop_uv_offset = CustomData_get_offset(&bm->ldata, CD_MLOOPUV);
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/* draws the gray mesh when painting */
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glColor3ub(112, 112, 112);
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UI_ThemeColor(TH_UV_SHADOW);
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BM_ITER_MESH (efa, &iter, bm, BM_FACES_OF_MESH) {
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glBegin(GL_LINE_LOOP);
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@ -286,8 +286,8 @@ typedef struct ThemeSpace {
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char preview_stitch_unstitchable[4];
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char preview_stitch_active[4];
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char uv_shadow[4];
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char uv_others[4];
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char uv_shadow[4]; /* two uses, for uvs with modifier applied on mesh and uvs during painting */
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char uv_others[4]; /* uvs of other objects */
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char match[4]; /* outliner - filter match */
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char selected_highlight[4]; /* outliner - selected item */
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