Forgot to theme-ify color of shadow UVs (color used to draw uvs during

image painting)
This commit is contained in:
Antony Riakiotakis 2013-12-05 23:06:41 +02:00
parent 3f82e829e5
commit 39fd299498
2 changed files with 3 additions and 3 deletions

@ -141,7 +141,7 @@ static void draw_uvs_shadow(Object *obedit)
const int cd_loop_uv_offset = CustomData_get_offset(&bm->ldata, CD_MLOOPUV);
/* draws the gray mesh when painting */
glColor3ub(112, 112, 112);
UI_ThemeColor(TH_UV_SHADOW);
BM_ITER_MESH (efa, &iter, bm, BM_FACES_OF_MESH) {
glBegin(GL_LINE_LOOP);

@ -286,8 +286,8 @@ typedef struct ThemeSpace {
char preview_stitch_unstitchable[4];
char preview_stitch_active[4];
char uv_shadow[4];
char uv_others[4];
char uv_shadow[4]; /* two uses, for uvs with modifier applied on mesh and uvs during painting */
char uv_others[4]; /* uvs of other objects */
char match[4]; /* outliner - filter match */
char selected_highlight[4]; /* outliner - selected item */