forked from bartvdbraak/blender
Fix T58793: Volumetric Clouds in Eevee not working | MacOs
Fix missing attribute in vertex shader. Theses are optimized out if using volumetric shader but on MacOS they seems to be needed.
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@ -24,4 +24,8 @@ void main()
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vPos.y = float(v_id % 2) * 4.0 - 1.0;
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vPos.z = float(t_id);
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vPos.w = 1.0;
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#ifdef USE_ATTR
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pass_attr(vec3(0.0));
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#endif
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}
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