Crash in Vertex-duplicator when there's an empty Mesh. Simply added check
for dm pointer. :)
This commit is contained in:
Ton Roosendaal 2005-07-17 09:49:02 +00:00
parent ef73b6f140
commit 3ab974ca58

@ -342,6 +342,7 @@ void vertex_duplilist(Scene *sce, Object *par)
lay= G.scene->lay;
dm = mesh_get_derived_deform(par, &dmNeedsFree);
if(dm) {
totvert = dm->getNumVerts(dm);
base= sce->base.first;
@ -383,7 +384,7 @@ void vertex_duplilist(Scene *sce, Object *par)
}
base= base->next;
}
}
if (dmNeedsFree)
dm->release(dm);
}