forked from bartvdbraak/blender
GLSL: On some cards '>' can't operate on 'float' and 'int'
So make it so comparison doesn't imply type-cast.
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@ -300,7 +300,7 @@ void math_modulo(float val1, float val2, out float outval)
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/* change sign to match C convention, mod in GLSL will take absolute for negative numbers,
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* see https://www.opengl.org/sdk/docs/man/html/mod.xhtml */
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outval = (val1 > 0) ? outval : -outval;
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outval = (val1 > 0.0) ? outval : -outval;
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}
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void math_abs(float val1, out float outval)
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