forked from bartvdbraak/blender
R key when face select mode and weight mode were enabled, would rotate UV coords.
Most other operations use WP keys instead of UV/Face, so R now rotates the posebone instead. When combining the modes this your more offten wanting to move the pose then the UVcoords.
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@ -2005,7 +2005,7 @@ static void winqreadview3dspace(ScrArea *sa, void *spacedata, BWinEvent *evt)
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}
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break;
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case RKEY:
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if((G.obedit==0) && (G.f & G_FACESELECT) && (G.qual==0))
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if((G.obedit==0) && (G.f & G_FACESELECT) && (G.qual==0) && !(G.f & G_WEIGHTPAINT))
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rotate_uv_tface();
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else if(G.qual==LR_ALTKEY) {
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if(okee("Clear rotation")) {
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