Changed Composit Composite.

(Voted on #blendercoders and did some websearching and it seems like
this is more correct.)

Kent
This commit is contained in:
Kent Mein 2006-02-08 22:04:54 +00:00
parent 3753d817ab
commit 3bd2066221
2 changed files with 2 additions and 2 deletions

@ -1358,7 +1358,7 @@ static void render_panel_anim(void)
uiBlockSetCol(block, TH_BUT_SETTING1);
uiBlockBeginAlign(block);
uiDefButBitS(block, TOG, R_DOSEQ, B_NOP, "Do Sequence",692,114,192,20, &G.scene->r.scemode, 0, 0, 0, 0, "Enables sequence output rendering (Default: 3D rendering)");
uiDefButBitS(block, TOG, R_DOCOMP, B_NOP, "Do Composit",692,90,192,20, &G.scene->r.scemode, 0, 0, 0, 0, "Uses compositing nodes for output rendering");
uiDefButBitS(block, TOG, R_DOCOMP, B_NOP, "Do Composite",692,90,192,20, &G.scene->r.scemode, 0, 0, 0, 0, "Uses compositing nodes for output rendering");
uiBlockEndAlign(block);
uiBlockSetCol(block, TH_AUTO);

@ -149,7 +149,7 @@ void node_buttons(ScrArea *sa)
&(snode->treetype), 2, 0, 0, 0, "Material Nodes");
xco+= XIC;
uiDefIconButI(block, ROW, B_REDR, ICON_IMAGE_DEHLT, xco,2,XIC,YIC-2,
&(snode->treetype), 2, 1, 0, 0, "Composit Nodes");
&(snode->treetype), 2, 1, 0, 0, "Composite Nodes");
xco+= 2*XIC;
uiBlockEndAlign(block);