forked from bartvdbraak/blender
Changed Composit Composite.
(Voted on #blendercoders and did some websearching and it seems like this is more correct.) Kent
This commit is contained in:
parent
3753d817ab
commit
3bd2066221
@ -1358,7 +1358,7 @@ static void render_panel_anim(void)
|
|||||||
uiBlockSetCol(block, TH_BUT_SETTING1);
|
uiBlockSetCol(block, TH_BUT_SETTING1);
|
||||||
uiBlockBeginAlign(block);
|
uiBlockBeginAlign(block);
|
||||||
uiDefButBitS(block, TOG, R_DOSEQ, B_NOP, "Do Sequence",692,114,192,20, &G.scene->r.scemode, 0, 0, 0, 0, "Enables sequence output rendering (Default: 3D rendering)");
|
uiDefButBitS(block, TOG, R_DOSEQ, B_NOP, "Do Sequence",692,114,192,20, &G.scene->r.scemode, 0, 0, 0, 0, "Enables sequence output rendering (Default: 3D rendering)");
|
||||||
uiDefButBitS(block, TOG, R_DOCOMP, B_NOP, "Do Composit",692,90,192,20, &G.scene->r.scemode, 0, 0, 0, 0, "Uses compositing nodes for output rendering");
|
uiDefButBitS(block, TOG, R_DOCOMP, B_NOP, "Do Composite",692,90,192,20, &G.scene->r.scemode, 0, 0, 0, 0, "Uses compositing nodes for output rendering");
|
||||||
uiBlockEndAlign(block);
|
uiBlockEndAlign(block);
|
||||||
|
|
||||||
uiBlockSetCol(block, TH_AUTO);
|
uiBlockSetCol(block, TH_AUTO);
|
||||||
|
@ -149,7 +149,7 @@ void node_buttons(ScrArea *sa)
|
|||||||
&(snode->treetype), 2, 0, 0, 0, "Material Nodes");
|
&(snode->treetype), 2, 0, 0, 0, "Material Nodes");
|
||||||
xco+= XIC;
|
xco+= XIC;
|
||||||
uiDefIconButI(block, ROW, B_REDR, ICON_IMAGE_DEHLT, xco,2,XIC,YIC-2,
|
uiDefIconButI(block, ROW, B_REDR, ICON_IMAGE_DEHLT, xco,2,XIC,YIC-2,
|
||||||
&(snode->treetype), 2, 1, 0, 0, "Composit Nodes");
|
&(snode->treetype), 2, 1, 0, 0, "Composite Nodes");
|
||||||
xco+= 2*XIC;
|
xco+= 2*XIC;
|
||||||
uiBlockEndAlign(block);
|
uiBlockEndAlign(block);
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user