forked from bartvdbraak/blender
Changed Composit Composite.
(Voted on #blendercoders and did some websearching and it seems like this is more correct.) Kent
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3753d817ab
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3bd2066221
@ -1358,7 +1358,7 @@ static void render_panel_anim(void)
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uiBlockSetCol(block, TH_BUT_SETTING1);
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uiBlockBeginAlign(block);
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uiDefButBitS(block, TOG, R_DOSEQ, B_NOP, "Do Sequence",692,114,192,20, &G.scene->r.scemode, 0, 0, 0, 0, "Enables sequence output rendering (Default: 3D rendering)");
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uiDefButBitS(block, TOG, R_DOCOMP, B_NOP, "Do Composit",692,90,192,20, &G.scene->r.scemode, 0, 0, 0, 0, "Uses compositing nodes for output rendering");
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uiDefButBitS(block, TOG, R_DOCOMP, B_NOP, "Do Composite",692,90,192,20, &G.scene->r.scemode, 0, 0, 0, 0, "Uses compositing nodes for output rendering");
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uiBlockEndAlign(block);
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uiBlockSetCol(block, TH_AUTO);
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@ -149,7 +149,7 @@ void node_buttons(ScrArea *sa)
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&(snode->treetype), 2, 0, 0, 0, "Material Nodes");
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xco+= XIC;
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uiDefIconButI(block, ROW, B_REDR, ICON_IMAGE_DEHLT, xco,2,XIC,YIC-2,
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&(snode->treetype), 2, 1, 0, 0, "Composit Nodes");
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&(snode->treetype), 2, 1, 0, 0, "Composite Nodes");
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xco+= 2*XIC;
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uiBlockEndAlign(block);
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