Fix game engine crashing with subsurf modifier, only allow caching

of CCGSubsurf when computing ob/em->derivedFinal.
This commit is contained in:
Brecht Van Lommel 2010-02-06 18:21:33 +00:00
parent 2430005cef
commit 3be3e84e48

@ -1622,7 +1622,7 @@ static void add_weight_mcol_dm(Object *ob, DerivedMesh *dm)
static void mesh_calc_modifiers(Scene *scene, Object *ob, float (*inputVertexCos)[3],
DerivedMesh **deform_r, DerivedMesh **final_r,
int useRenderParams, int useDeform,
int needMapping, CustomDataMask dataMask, int index)
int needMapping, CustomDataMask dataMask, int index, int useCache)
{
Mesh *me = ob->data;
ModifierData *firstmd, *md;
@ -1798,7 +1798,7 @@ static void mesh_calc_modifiers(Scene *scene, Object *ob, float (*inputVertexCos
if(!CustomData_has_layer(&dm->faceData, CD_ORIGSPACE))
DM_add_face_layer(dm, CD_ORIGSPACE, CD_DEFAULT, NULL);
ndm = mti->applyModifier(md, ob, dm, useRenderParams, !inputVertexCos);
ndm = mti->applyModifier(md, ob, dm, useRenderParams, useCache);
if(ndm) {
/* if the modifier returned a new dm, release the old one */
@ -2116,7 +2116,7 @@ static void mesh_build_data(Scene *scene, Object *ob, CustomDataMask dataMask)
mesh_calc_modifiers(scene, ob, NULL, &ob->derivedDeform,
&ob->derivedFinal, 0, 1,
needMapping, dataMask, -1);
needMapping, dataMask, -1, 1);
INIT_MINMAX(min, max);
@ -2129,7 +2129,6 @@ static void mesh_build_data(Scene *scene, Object *ob, CustomDataMask dataMask)
ob->derivedFinal->needsFree = 0;
ob->derivedDeform->needsFree = 0;
ob->lastDataMask = dataMask;
}
static void editmesh_build_data(Scene *scene, Object *obedit, EditMesh *em, CustomDataMask dataMask)
@ -2203,7 +2202,7 @@ DerivedMesh *mesh_create_derived_render(Scene *scene, Object *ob, CustomDataMask
{
DerivedMesh *final;
mesh_calc_modifiers(scene, ob, NULL, NULL, &final, 1, 1, 0, dataMask, -1);
mesh_calc_modifiers(scene, ob, NULL, NULL, &final, 1, 1, 0, dataMask, -1, 0);
return final;
}
@ -2212,7 +2211,7 @@ DerivedMesh *mesh_create_derived_index_render(Scene *scene, Object *ob, CustomDa
{
DerivedMesh *final;
mesh_calc_modifiers(scene, ob, NULL, NULL, &final, 1, 1, 0, dataMask, index);
mesh_calc_modifiers(scene, ob, NULL, NULL, &final, 1, 1, 0, dataMask, index, 0);
return final;
}
@ -2221,7 +2220,7 @@ DerivedMesh *mesh_create_derived_view(Scene *scene, Object *ob, CustomDataMask d
{
DerivedMesh *final;
mesh_calc_modifiers(scene, ob, NULL, NULL, &final, 0, 1, 0, dataMask, -1);
mesh_calc_modifiers(scene, ob, NULL, NULL, &final, 0, 1, 0, dataMask, -1, 0);
return final;
}
@ -2231,7 +2230,7 @@ DerivedMesh *mesh_create_derived_no_deform(Scene *scene, Object *ob, float (*ver
{
DerivedMesh *final;
mesh_calc_modifiers(scene, ob, vertCos, NULL, &final, 0, 0, 0, dataMask, -1);
mesh_calc_modifiers(scene, ob, vertCos, NULL, &final, 0, 0, 0, dataMask, -1, 0);
return final;
}
@ -2241,7 +2240,7 @@ DerivedMesh *mesh_create_derived_no_virtual(Scene *scene, Object *ob, float (*ve
{
DerivedMesh *final;
mesh_calc_modifiers(scene, ob, vertCos, NULL, &final, 0, -1, 0, dataMask, -1);
mesh_calc_modifiers(scene, ob, vertCos, NULL, &final, 0, -1, 0, dataMask, -1, 0);
return final;
}
@ -2252,7 +2251,7 @@ DerivedMesh *mesh_create_derived_no_deform_render(Scene *scene, Object *ob,
{
DerivedMesh *final;
mesh_calc_modifiers(scene, ob, vertCos, NULL, &final, 1, 0, 0, dataMask, -1);
mesh_calc_modifiers(scene, ob, vertCos, NULL, &final, 1, 0, 0, dataMask, -1, 0);
return final;
}