forked from bartvdbraak/blender
fix error where BKE_mesh_cd_validate layer renaming would use invalid index values. from r60260
also correct some comments.
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8917e63134
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@ -1002,6 +1002,7 @@ void BKE_mesh_cd_validate(Mesh *me)
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CustomData_add_layer_named(&me->pdata, CD_MTEXPOLY, CD_DEFAULT, NULL, me->totpoly, from_name);
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CustomData_set_layer_unique_name(&me->pdata, totlayer_mtex);
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} while (totlayer_uv != ++totlayer_mtex);
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mtex_index = CustomData_get_layer_index(&me->pdata, CD_MTEXPOLY);
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}
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else if (totlayer_uv < totlayer_mtex) {
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do {
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@ -1009,15 +1010,17 @@ void BKE_mesh_cd_validate(Mesh *me)
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CustomData_add_layer_named(&me->ldata, CD_MLOOPUV, CD_DEFAULT, NULL, me->totloop, from_name);
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CustomData_set_layer_unique_name(&me->ldata, totlayer_uv);
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} while (totlayer_mtex != ++totlayer_uv);
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uv_index = CustomData_get_layer_index(&me->ldata, CD_MLOOPUV);
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}
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BLI_assert(totlayer_mtex == totlayer_uv);
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/* Check uv/tex names match as well!!! */
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for (i = 0; i < totlayer_mtex; i++, mtex_index++, uv_index++) {
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const char *name = me->pdata.layers[mtex_index].name;
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if (strcmp(name, me->ldata.layers[uv_index].name) != 0) {
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BKE_mesh_uv_cdlayer_rename_index(me, mtex_index, uv_index, -1, name, false);
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const char *name_src = me->pdata.layers[mtex_index].name;
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const char *name_dst = me->ldata.layers[uv_index].name;
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if (!STREQ(name_src, name_dst)) {
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BKE_mesh_uv_cdlayer_rename_index(me, mtex_index, uv_index, -1, name_src, false);
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}
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}
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}
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@ -1114,7 +1114,7 @@ bool isect_point_planes_v3(float (*planes)[4], int totplane, const float p[3])
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}
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/**
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* Intersect line/plane, optionally treat line as directional (like a ray) with the no_flip argument.
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* Intersect line/plane.
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*
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* \param out The intersection point.
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* \param l1 The first point of the line.
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@ -142,7 +142,7 @@ typedef struct Object {
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/* materials */
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struct Material **mat; /* material slots */
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char *matbits; /* a boolean field, with each byte 1 if corresponding material is linked to object */
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int totcol; /* copy of mesh or curve or meta */
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int totcol; /* copy of mesh, curve & meta struct member of same name (keep in sync) */
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int actcol; /* currently selected material in the UI */
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/* rot en drot have to be together! (transform('r' en 's')) */
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