Move python threading stuff to own file in bf_python_ext

This way blender player can easily use BPY_thread_save/restore.
Not so much important for master branch, but crucial to solve
linking issues in threaded depsgraph branch.
This commit is contained in:
Sergey Sharybin 2013-12-23 22:48:20 +06:00
parent 7b97047b8e
commit 3cc7978f19
3 changed files with 68 additions and 25 deletions

@ -35,6 +35,7 @@ set(SRC
bgl.c
blf_py_api.c
bpy_internal_import.c
bpy_threads.c
idprop_py_api.c
py_capi_utils.c

@ -0,0 +1,67 @@
/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor(s): None yet
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/python/generic/bpy_threads.c
* \ingroup pygen
*
* This file contains wrapper functions related to global interpreter lock.
* these functions are slightly different from the original Python API,
* don't throw SIGABRT even if the thread state is NULL. */
/** \file blender/python/intern/bpy_interface.c
* \ingroup pythonintern
*
* This file deals with embedding the python interpreter within blender,
* starting and stopping python and exposing blender/python modules so they can
* be accesses from scripts.
*/
/* grr, python redefines */
#ifdef _POSIX_C_SOURCE
# undef _POSIX_C_SOURCE
#endif
#include <Python.h>
#include "BLI_utildefines.h"
#include "../BPY_extern.h"
/* analogue of PyEval_SaveThread() */
BPy_ThreadStatePtr BPY_thread_save(void)
{
PyThreadState *tstate = PyThreadState_Swap(NULL);
/* note: tstate can be NULL when quitting Blender */
if (tstate && PyEval_ThreadsInitialized()) {
PyEval_ReleaseLock();
}
return (BPy_ThreadStatePtr)tstate;
}
/* analogue of PyEval_RestoreThread() */
void BPY_thread_restore(BPy_ThreadStatePtr tstate)
{
if (tstate) {
PyEval_RestoreThread((PyThreadState *)tstate);
}
}

@ -408,31 +408,6 @@ void BPY_python_reset(bContext *C)
BPY_modules_load_user(C);
}
/* wrapper functions related to global interpreter lock. these functions
* are slightly different from the original Python API, don't throw
* SIGABRT even if the thread state is NULL. */
/* analogue of PyEval_SaveThread() */
BPy_ThreadStatePtr BPY_thread_save(void)
{
PyThreadState *tstate = PyThreadState_Swap(NULL);
/* note: tstate can be NULL when quitting Blender */
if (tstate && PyEval_ThreadsInitialized()) {
PyEval_ReleaseLock();
}
return (BPy_ThreadStatePtr)tstate;
}
/* analogue of PyEval_RestoreThread() */
void BPY_thread_restore(BPy_ThreadStatePtr tstate)
{
if (tstate) {
PyEval_RestoreThread((PyThreadState *)tstate);
}
}
static void python_script_error_jump_text(struct Text *text)
{
int lineno;