forked from bartvdbraak/blender
Add support to bpy.library module for relative paths.
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ada5f0403e
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@ -515,11 +515,12 @@ static BlendHandle *open_library( char *filename, char *longFilename )
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*/
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static PyObject *CreatePyObject_LibData( int idtype, int kind,
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void *name, void *iter, char *filename )
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void *name, void *iter, char *filename, int rel )
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{
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BPy_LibraryData *seq = PyObject_NEW( BPy_LibraryData, &LibraryData_Type);
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seq->iter = iter; /* the name list (for iterators) */
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seq->type = idtype; /* the Blender ID type */
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seq->rel = rel; /* relative or absolute library */
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seq->kind = kind; /* used by Blender Objects */
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seq->name = name; /* object name, iterator name list, or NULL */
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/* save the library name */
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@ -560,7 +561,8 @@ static PyObject *lib_link_or_append( BPy_LibraryData *self, PyObject * value,
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/* otherwise, create a pseudo object ready for appending or linking */
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return CreatePyObject_LibData( ID_OB, mode,
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BLI_strdupn( name, strlen( name ) ), NULL, self->filename );
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BLI_strdupn( name, strlen( name ) ), NULL, self->filename,
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self->rel );
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}
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}
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@ -586,6 +588,9 @@ PyObject *LibraryData_importLibData( BPy_LibraryData *self, char *name,
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if( !openlib )
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return NULL;
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/* fix any /foo/../foo/ */
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BLI_cleanup_file(NULL, longFilename);
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/* find all datablocks for the specified type */
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names = BLO_blendhandle_get_datablock_names ( openlib, self->type );
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@ -616,15 +621,15 @@ PyObject *LibraryData_importLibData( BPy_LibraryData *self, char *name,
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}
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/* import from the libary */
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BLO_script_library_append( &openlib, longFilename, name, self->type, mode,
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scene );
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BLO_script_library_append( &openlib, longFilename, name, self->type,
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mode | self->rel, scene );
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/*
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* locate the library. If this is an append, make the data local. If it
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* is link, we need the library for later
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*/
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for( lib = G.main->library.first; lib; lib = lib->id.next )
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if( strcmp( longFilename, lib->name ) == 0 ) {
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if( strcmp( longFilename, lib->filename ) == 0) {
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if( mode != FILE_LINK ) {
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all_local( lib, 1 );
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/* important we unset, otherwise these object wont
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@ -717,7 +722,7 @@ static PyObject *LibraryData_getIter( BPy_LibraryData * self )
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/* build an iterator object for the name list */
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return CreatePyObject_LibData( self->type, OTHER, names,
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names, self->filename );
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names, self->filename, self->rel );
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}
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/* Return next name. */
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@ -942,7 +947,7 @@ PyTypeObject LibraryData_Type = {
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static PyObject *LibraryData_CreatePyObject( BPy_Library *self, void *mode )
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{
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return CreatePyObject_LibData( GET_INT_FROM_POINTER(mode), OTHER, NULL, NULL,
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self->filename );
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self->filename, self->rel);
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}
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/************************************************************
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@ -1066,20 +1071,27 @@ static PyGetSetDef Library_getseters[] = {
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* actually accessed later.
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*/
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static PyObject *M_Library_Load(PyObject *self, PyObject * value)
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static PyObject *M_Library_Load(PyObject *self, PyObject * args)
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{
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char *filename = PyString_AsString(value);
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char *filename = NULL;
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PyObject *relative = NULL;
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BPy_Library *lib;
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if( !filename )
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if( !PyArg_ParseTuple( args, "s|O", &filename, &relative ) )
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return EXPP_ReturnPyObjError( PyExc_TypeError,
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"expected a string" );
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"expected strings and optional bool as arguments." );
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/* try to create a new object */
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lib = (BPy_Library *)PyObject_NEW( BPy_Library, &Library_Type );
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if( !lib )
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return NULL;
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/* save relative flag value */
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if( relative && PyObject_IsTrue(relative) )
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lib->rel = FILE_STRINGCODE;
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else
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lib->rel = 0;
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/* assign the library filename for future use, then return */
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BLI_strncpy( lib->filename, filename, sizeof(lib->filename) );
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@ -1087,7 +1099,7 @@ static PyObject *M_Library_Load(PyObject *self, PyObject * value)
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}
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static struct PyMethodDef M_Library_methods[] = {
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{"load", (PyCFunction)M_Library_Load, METH_O,
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{"load", (PyCFunction)M_Library_Load, METH_VARARGS,
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"(string) - declare a .blend file for use as a library"},
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{NULL, NULL, 0, NULL}
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};
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@ -26,13 +26,16 @@ Example::
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me.materials[0] = mat # assign linked material to mesh
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"""
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def load(filename):
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def load(filename,relative=False):
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"""
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Select an existing .blend file for use as a library. Unlike the
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Library module, multiple libraries can be defined at the same time.
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@type filename: string
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@param filename: The filename of a Blender file. Filenames starting with "//" will be loaded relative to the blend file's location.
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@type relative: int
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@param relative: Convert relative paths to absolute paths (default).
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Setting this parameter to True will leave paths relative.
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@rtype: Library
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@return: return a L{Library} object.
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"""
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