forked from bartvdbraak/blender
Bugfix for exploding cloth collisions
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ded6a1c2e7
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3d51c59034
@ -683,7 +683,8 @@ CollPair* cloth_collision ( ModifierData *md1, ModifierData *md2, BVHTreeOverlap
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collpair->distance = distance;
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collpair->flag = 0;
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}
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collpair++;
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}/*
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else
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{
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float w1, w2, w3, u1, u2, u3;
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@ -716,9 +717,9 @@ CollPair* cloth_collision ( ModifierData *md1, ModifierData *md2, BVHTreeOverlap
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{
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// check for collision in the future
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collpair->flag |= COLLISION_IN_FUTURE;
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collpair++;
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}
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}
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collpair++;
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}*/
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}
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return collpair;
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}
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