fixed a problem with UV coords and vert col's when reducing the mesh.

This commit is contained in:
Campbell Barton 2006-08-15 06:12:55 +00:00
parent 0a3f16304f
commit 3dce59a5df
3 changed files with 60 additions and 74 deletions

@ -20,7 +20,7 @@
import Blender
import BPyMesh_redux # seperated because of its size.
reload(BPyMesh_redux)
# reload(BPyMesh_redux)
redux= BPyMesh_redux.redux
# python 2.3 has no reversed() iterator. this will only work on lists and tuples

@ -543,11 +543,16 @@ def redux(ob, REDUX=0.5, BOUNDRY_WEIGHT=2.0, REMOVE_DOUBLES=False, FACE_AREA_WEI
current_face_count -= len(ced.faces)
# Interpolate the bone weights.
if DO_WEIGHTS:
# Find and assign the real weights based on collapse loc.
# Find the weights from the collapse error
if DO_WEIGHTS or DO_UV or DO_VCOL:
i1, i2= ced.key
w1= vert_weights[i1]
w2= vert_weights[i2]
# Dont use these weights since they may not have been used to make the collapse loc.
#w1= vert_weights[i1]
#w2= vert_weights[i2]
w1= (ced.v2.co-ced.collapse_loc).length
w2= (ced.v1.co-ced.collapse_loc).length
# Normalize weights
wscale= w1+w2
@ -558,77 +563,58 @@ def redux(ob, REDUX=0.5, BOUNDRY_WEIGHT=2.0, REMOVE_DOUBLES=False, FACE_AREA_WEI
w2/= wscale
# add verts vgroups to eachother
'''
wd1= vWeightDict[i1] # v1 weight dict
wd2= vWeightDict[i2] # v2 weight dict
# Make sure vert groups on both verts exist.
for wd_from, wd_to in ((wd1, wd2), (wd2, wd1)):
for group_key, weight_value in wd_from.iteritems():
try: wd_to[group_key] # We have this weight?
except: wd_to[group_key]= 0.0 # Adding a zero weight.
# Mix the weights for vert groups
for group_key in wd_from.iterkeys():
wd1[group_key]= wd2[group_key]= (wd1[group_key]*w1) + (wd2[group_key]*w2)
'''
wl1= vWeightList[i1] # v1 weight dict
wl2= vWeightList[i2] # v2 weight dict
for group_index in xrange(len_vgroups):
wl1[group_index]= wl2[group_index]= (wl1[group_index]*w1) + (wl2[group_index]*w2)
if DO_UV or DO_VCOL:
# Handel UV's and vert Colors!
for v, my_weight, other_weight, edge_my_uvs, edge_other_uvs, edge_my_cols, edge_other_cols in (\
( ced.v1, vert_weights[ced.key[0]], vert_weights[ced.key[1]], ced.uv1, ced.uv2, ced.col1, ced.col2),\
( ced.v2, vert_weights[ced.key[1]], vert_weights[ced.key[0]], ced.uv2, ced.uv1, ced.col2, ced.col1)\
):
# Interpolate the bone weights.
if DO_WEIGHTS:
# Normalize weights
wscale= my_weight+other_weight
if not wscale: # no scale?
my_weight=other_weight= 0.5
else:
my_weight/= wscale
other_weight/= wscale
uvs_mixed= [ uv_key_mix(edge_my_uvs[iii], edge_other_uvs[iii], my_weight, other_weight) for iii in xrange(len(edge_my_uvs)) ]
cols_mixed= [ col_key_mix(edge_my_cols[iii], edge_other_cols[iii], my_weight, other_weight) for iii in xrange(len(edge_my_cols)) ]
for face_vert_index, cfa in vert_face_users[v.index]:
if len(cfa.verts)==3 and cfa not in ced.faces: # if the face is apart of this edge then dont bother finding the uvs since the face will be removed anyway.
# add verts vgroups to eachother
wl1= vWeightList[i1] # v1 weight dict
wl2= vWeightList[i2] # v2 weight dict
for group_index in xrange(len_vgroups):
wl1[group_index]= wl2[group_index]= (wl1[group_index]*w1) + (wl2[group_index]*w2)
# Done finding weights.
if DO_UV or DO_VCOL:
# Handel UV's and vert Colors!
for v, my_weight, other_weight, edge_my_uvs, edge_other_uvs, edge_my_cols, edge_other_cols in (\
(ced.v1, w1, w2, ced.uv1, ced.uv2, ced.col1, ced.col2),\
(ced.v2, w2, w1, ced.uv2, ced.uv1, ced.col2, ced.col1)\
):
uvs_mixed= [ uv_key_mix(edge_my_uvs[iii], edge_other_uvs[iii], my_weight, other_weight) for iii in xrange(len(edge_my_uvs)) ]
cols_mixed= [ col_key_mix(edge_my_cols[iii], edge_other_cols[iii], my_weight, other_weight) for iii in xrange(len(edge_my_cols)) ]
if DO_UV:
# UV COORDS
uvk= cfa.orig_uv[face_vert_index]
try:
tex_index= edge_my_uvs.index(uvk)
except:
tex_index= None
""" # DEBUG!
if DEBUG:
print 'not found', uvk, 'in', edge_my_uvs, 'ed index', ii, '\nwhat about', edge_other_uvs
"""
if tex_index != None: # This face uses a uv in the collapsing face. - do a merge
other_uv= edge_other_uvs[tex_index]
uv_vec= cfa.uv[face_vert_index]
uv_vec.x, uv_vec.y= uvs_mixed[tex_index]
for face_vert_index, cfa in vert_face_users[v.index]:
if len(cfa.verts)==3 and cfa not in ced.faces: # if the face is apart of this edge then dont bother finding the uvs since the face will be removed anyway.
# TEXFACE COLORS
if DO_VCOL:
colk= cfa.orig_col[face_vert_index]
try: tex_index= edge_my_cols.index(colk)
except: pass
if tex_index != None:
other_col= edge_other_cols[tex_index]
col_ob= cfa.col[face_vert_index]
col_ob.r, col_ob.g, col_ob.b= cols_mixed[tex_index]
# DEBUG! if DEBUG: rd()
if DO_UV:
# UV COORDS
uvk= cfa.orig_uv[face_vert_index]
try:
tex_index= edge_my_uvs.index(uvk)
except:
tex_index= None
""" # DEBUG!
if DEBUG:
print 'not found', uvk, 'in', edge_my_uvs, 'ed index', ii, '\nwhat about', edge_other_uvs
"""
if tex_index != None: # This face uses a uv in the collapsing face. - do a merge
other_uv= edge_other_uvs[tex_index]
uv_vec= cfa.uv[face_vert_index]
uv_vec.x, uv_vec.y= uvs_mixed[tex_index]
# TEXFACE COLORS
if DO_VCOL:
colk= cfa.orig_col[face_vert_index]
try: tex_index= edge_my_cols.index(colk)
except: pass
if tex_index != None:
other_col= edge_other_cols[tex_index]
col_ob= cfa.col[face_vert_index]
col_ob.r, col_ob.g, col_ob.b= cols_mixed[tex_index]
# DEBUG! if DEBUG: rd()
# Execute the collapse
ced.v1.sel= ced.v2.sel= True # Select so remove doubles removed the edges and faces that use it
ced.v1.co= ced.v2.co= ced.collapse_loc

@ -16,7 +16,7 @@ This script simplifies the mesh by removing faces, keeping the overall shape of
from Blender import Draw, Window, Scene, Mesh, Mathutils, sys, Object
import BPyMesh
reload(BPyMesh)
# reload(BPyMesh)
# ***** BEGIN GPL LICENSE BLOCK *****
#