fixed remaining sqrtf into btSqrt

This commit is contained in:
Erwin Coumans 2006-12-28 19:02:31 +00:00
parent 8866a62c8f
commit 3ded473e44

@ -147,7 +147,7 @@ bool SphereTriangleDetector::collide(const btVector3& sphereCenter,btVector3 &po
btVector3 contactToCentre = c - contactPoint; btVector3 contactToCentre = c - contactPoint;
float distanceSqr = contactToCentre.length2(); float distanceSqr = contactToCentre.length2();
if (distanceSqr < (r - MAX_OVERLAP)*(r - MAX_OVERLAP)) { if (distanceSqr < (r - MAX_OVERLAP)*(r - MAX_OVERLAP)) {
float distance = sqrtf(distanceSqr); float distance = btSqrt(distanceSqr);
if (1) if (1)
{ {
resultNormal = contactToCentre; resultNormal = contactToCentre;