Fix T51560: Black pixels on a denoising render

Once again, numerical instabilities causing the Cholesky decomposition to fail.

However, further increasing the diagonal correction just because of a few
pixels in very specific scenes and settings seems unjustified.
Therefore, this commit simply falls back to the basic NLM-filtered pixel
if the more advanced model fails.
This commit is contained in:
Lukas Stockner 2017-05-19 23:04:13 +02:00
parent 177385dc43
commit 3dee1f079f
2 changed files with 13 additions and 0 deletions

@ -85,9 +85,17 @@ ccl_device_inline void kernel_filter_finalize(int x, int y, int w, int h,
const int stride = storage_stride; const int stride = storage_stride;
#endif #endif
/* The weighted average of pixel colors (essentially, the NLM-filtered image).
* In case the solution of the linear model fails due to numerical issues,
* fall back to this value. */
float3 mean_color = XtWY[0]/XtWX[0];
math_trimatrix_vec3_solve(XtWX, XtWY, (*rank)+1, stride); math_trimatrix_vec3_solve(XtWX, XtWY, (*rank)+1, stride);
float3 final_color = XtWY[0]; float3 final_color = XtWY[0];
if(!isfinite3_safe(final_color)) {
final_color = mean_color;
}
ccl_global float *combined_buffer = buffer + (y*buffer_params.y + x + buffer_params.x)*buffer_params.z; ccl_global float *combined_buffer = buffer + (y*buffer_params.y + x + buffer_params.x)*buffer_params.z;
final_color *= sample; final_color *= sample;

@ -367,6 +367,11 @@ ccl_device_inline bool isequal_float3(const float3 a, const float3 b)
#endif #endif
} }
ccl_device_inline bool isfinite3_safe(float3 v)
{
return isfinite_safe(v.x) && isfinite_safe(v.y) && isfinite_safe(v.z);
}
ccl_device_inline float3 ensure_finite3(float3 v) ccl_device_inline float3 ensure_finite3(float3 v)
{ {
if(!isfinite_safe(v.x)) v.x = 0.0; if(!isfinite_safe(v.x)) v.x = 0.0;