_update to .NET projectfiles_

- removed wave from python
- added include path for decimation header
- added additional line to eof in point
This commit is contained in:
Joseph Gilbert 2005-07-26 13:30:08 +00:00
parent ea52177b27
commit 3e34ff9a09
4 changed files with 16 additions and 16 deletions

@ -250,6 +250,9 @@
<File
RelativePath="..\..\..\source\blender\python\api2_2x\Ipocurve.c">
</File>
<File
RelativePath="..\..\..\source\blender\python\api2_2x\line.c">
</File>
<File
RelativePath="..\..\..\source\blender\python\api2_2x\logic.c">
</File>
@ -277,9 +280,6 @@
<File
RelativePath="..\..\..\source\blender\python\api2_2x\vector.c">
</File>
<File
RelativePath="..\..\..\source\blender\python\api2_2x\Wave.c">
</File>
<File
RelativePath="..\..\..\source\blender\python\api2_2x\windowTheme.c">
</File>
@ -414,6 +414,9 @@
<File
RelativePath="..\..\..\source\blender\python\api2_2x\Ipocurve.h">
</File>
<File
RelativePath="..\..\..\source\blender\python\api2_2x\line.h">
</File>
<File
RelativePath="..\..\..\source\blender\python\api2_2x\logic.h">
</File>
@ -444,9 +447,6 @@
<File
RelativePath="..\..\..\source\blender\python\api2_2x\vector.h">
</File>
<File
RelativePath="..\..\..\source\blender\python\api2_2x\Wave.h">
</File>
<File
RelativePath="..\..\..\source\blender\python\api2_2x\windowTheme.h">
</File>

@ -21,7 +21,7 @@
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@ -73,7 +73,7 @@
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Name="VCCLCompilerTool"
Optimization="0"
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AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\bsp\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\intern\decimation\include;..\..\..\..\build\msvc_7\intern\iksolver\include;..\..\..\source\blender;..\..\..\source\blender\avi;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\python;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenloader;..\..\..\source\kernel\gen_system;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\gameengine\SoundSystem"
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@ -125,7 +125,7 @@
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Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
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AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\bsp\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\intern\decimation\include;..\..\..\..\build\msvc_7\intern\iksolver\include;..\..\..\source\blender;..\..\..\source\blender\avi;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\python;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenloader;..\..\..\source\kernel\gen_system;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\gameengine\SoundSystem"
PreprocessorDefinitions="NDEBUG,WIN32,_LIB,WITH_FREETYPE2,UNWRAPPER"
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@ -177,7 +177,7 @@
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Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
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AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\bsp\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\intern\decimation\include;..\..\..\..\build\msvc_7\intern\iksolver\include;..\..\..\source\blender;..\..\..\source\blender\avi;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\python;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenloader;..\..\..\source\kernel\gen_system;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\gameengine\SoundSystem"
PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
StringPooling="TRUE"
RuntimeLibrary="2"
@ -229,7 +229,7 @@
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Name="VCCLCompilerTool"
Optimization="0"
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AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\bsp\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\intern\decimation\include;..\..\..\..\build\msvc_7\intern\iksolver\include;..\..\..\source\blender;..\..\..\source\blender\avi;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\python;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenloader;..\..\..\source\kernel\gen_system;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\gameengine\SoundSystem"
PreprocessorDefinitions="_DEBUG,WIN32,_LIB,WITH_FREETYPE2"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
@ -281,7 +281,7 @@
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Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
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PreprocessorDefinitions="NDEBUG,WIN32,_LIB,WITH_FREETYPE2,UNWRAPPER"
StringPooling="TRUE"
RuntimeLibrary="0"

@ -1,5 +1,5 @@
/*
*
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
@ -540,4 +540,4 @@ PyObject *newPointObject(float *coord, int size, int type)
return NULL;
}
return (PyObject *) EXPP_incr_ret((PyObject *)self);
}
}

@ -1,5 +1,5 @@
/*
*
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
@ -62,4 +62,4 @@ PyObject *Point_Zero( PointObject * self );
PyObject *Point_toVector(PointObject * self);
PyObject *newPointObject(float *coord, int size, int type);
#endif /* EXPP_point_h */
#endif /* EXPP_point_h */