Freestyle: Fix compilation error with C++17

AutoPtr class became a sub-class of unique_ptr with some special magic
to mimic behavior of auto_ptr for copy constructor.

The code was already there, but for some reason visual studio did not
set __cplusplus correctly for some reason.

The other change is remove of binary function usage, which is not
needed in the Freestyle code.
This commit is contained in:
Sergey Sharybin 2020-06-18 15:18:26 +02:00
parent 7ae9227794
commit 3f5b295084
2 changed files with 9 additions and 20 deletions

@ -26,7 +26,6 @@
namespace Freestyle {
#if __cplusplus > 199711L
template<typename T> class AutoPtr : public std::unique_ptr<T> {
public:
AutoPtr() : std::unique_ptr<T>()
@ -36,26 +35,16 @@ template<typename T> class AutoPtr : public std::unique_ptr<T> {
{
}
/* TODO(sergey): Is there more clear way to do this? */
/* Mimmic behavior of legacy auto_ptr.
* Keep implementation as small as possible, hense delete assignment oeprator. */
template<typename X> AutoPtr(AutoPtr<X> &other) : std::unique_ptr<T>(other.get())
{
other.release();
}
template<typename X> AutoPtr& operator=(AutoPtr<X> & other) = delete;
};
#else
template<typename T> class AutoPtr : public std::auto_ptr<T> {
public:
AutoPtr() : std::auto_ptr<T>()
{
}
AutoPtr(T *ptr) : std::auto_ptr<T>(ptr)
{
}
AutoPtr(std::auto_ptr_ref<T> ref) : std::auto_ptr<T>(ref)
{
}
};
#endif
} /* namespace Freestyle */

@ -2273,10 +2273,10 @@ void ViewMapBuilder::ComputeIntersections(ViewMap *ioViewMap,
#endif
}
struct less_SVertex2D : public binary_function<SVertex *, SVertex *, bool> {
struct less_SVertex2D {
real epsilon;
less_SVertex2D(real eps) : binary_function<SVertex *, SVertex *, bool>()
less_SVertex2D(real eps)
{
epsilon = eps;
}
@ -2303,10 +2303,10 @@ struct less_SVertex2D : public binary_function<SVertex *, SVertex *, bool> {
typedef Segment<FEdge *, Vec3r> segment;
typedef Intersection<segment> intersection;
struct less_Intersection : public binary_function<intersection *, intersection *, bool> {
struct less_Intersection {
segment *edge;
less_Intersection(segment *iEdge) : binary_function<intersection *, intersection *, bool>()
less_Intersection(segment *iEdge)
{
edge = iEdge;
}