fixing bad level call

This commit is contained in:
Tom Musgrove 2010-03-15 15:36:16 +00:00
parent 1ded5b37b7
commit 3f8628ac74

@ -189,6 +189,7 @@ void WM_event_add_fileselect(struct bContext *C, struct wmOperator *op){}
void WM_cursor_wait (int val) {} void WM_cursor_wait (int val) {}
void ED_node_texture_default(struct Tex *tx){} void ED_node_texture_default(struct Tex *tx){}
void ED_node_changed_update(struct bContext *C, struct bNode *node){} void ED_node_changed_update(struct bContext *C, struct bNode *node){}
void ED_node_generic_update(struct Main *bmain, struct Scene *scene, struct bNodeTree *ntree, struct bNode *node){}
void ED_view3d_scene_layers_update(struct Main *bmain, struct Scene *scene){} void ED_view3d_scene_layers_update(struct Main *bmain, struct Scene *scene){}
int ED_view3d_scene_layer_set(int lay, const int *values){return 0;} int ED_view3d_scene_layer_set(int lay, const int *values){return 0;}
void ED_view3d_quadview_update(struct ScrArea *sa, struct ARegion *ar){} void ED_view3d_quadview_update(struct ScrArea *sa, struct ARegion *ar){}