Fix missing shadows with cycles world sample as lamp option, my mistake in

tweaking patch.
This commit is contained in:
Brecht Van Lommel 2012-01-22 13:26:59 +00:00
parent 6e5c763e9b
commit 3fa4b6ea7d

@ -431,7 +431,7 @@ void LightManager::device_update_points(Device *device, DeviceScene *dscene, Sce
shader_id &= ~SHADER_AREA_LIGHT;
light_data[i*LIGHT_SIZE + 0] = make_float4(__int_as_float(light->type), 0.0f, 0.0f, 0.0f);
light_data[i*LIGHT_SIZE + 1] = make_float4(0.0f, 0.0f, 0.0f, 0.0f);
light_data[i*LIGHT_SIZE + 1] = make_float4(__int_as_float(shader_id), 0.0f, 0.0f, 0.0f);
light_data[i*LIGHT_SIZE + 2] = make_float4(0.0f, 0.0f, 0.0f, 0.0f);
light_data[i*LIGHT_SIZE + 3] = make_float4(0.0f, 0.0f, 0.0f, 0.0f);
}