forked from bartvdbraak/blender
Bugfix #4480
Material Node trees needed support in IpoWindow still, it was only showing the Ipo for the (defunct) base material. Now it follows the active Node.
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@ -2569,6 +2569,7 @@ void do_matbuts(unsigned short event)
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BIF_preview_changed(ID_MA);
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allqueue(REDRAWNODE, 0);
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allqueue(REDRAWBUTSSHADING, 0);
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allqueue(REDRAWIPO, 0);
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}
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break;
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}
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@ -108,6 +108,7 @@
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#include "BSE_edit.h"
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#include "BSE_drawview.h"
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#include "BSE_headerbuttons.h"
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#include "BSE_node.h"
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#include "blendef.h"
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#include "mydevice.h"
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@ -1032,6 +1033,7 @@ static void get_ipo_context(short blocktype, ID **from, Ipo **ipo, char *actname
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else if(blocktype==ID_MA) {
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if(ob) {
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Material *ma= give_current_material(ob, ob->actcol);
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ma= editnode_get_active_material(ma);
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*from= (ID *)ma;
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if(ma) *ipo= ma->ipo;
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}
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@ -2196,8 +2198,10 @@ void common_insertkey(void)
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int tab= G.buts->tab[CONTEXT_SHADING];
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if(tab==TAB_SHADING_MAT) {
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id= G.buts->lockpoin;
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ma= G.buts->lockpoin;
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ma = G.buts->lockpoin;
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ma = editnode_get_active_material(ma);
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id = (ID *)ma;
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if(id) {
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event= pupmenu("Insert Key %t|RGB%x0|Alpha%x1|Halo Size%x2|Mode %x3|All Color%x10|All Mirror%x14|Ofs%x12|Size%x13|All Mapping%x11");
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if(event== -1) return;
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@ -420,6 +420,7 @@ static void node_set_active(SpaceNode *snode, bNode *node)
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BIF_preview_changed(-1); /* temp hack to force texture preview to update */
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allqueue(REDRAWBUTSSHADING, 1);
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allqueue(REDRAWIPO, 0);
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}
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else if(snode->treetype==NTREE_COMPOSIT) {
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/* make active viewer, currently only 1 supported... */
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@ -80,6 +80,7 @@ void do_node_buttons(ScrArea *sa, unsigned short event)
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BIF_preview_changed(ID_MA);
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allqueue(REDRAWNODE, 0);
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allqueue(REDRAWBUTSSHADING, 0);
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allqueue(REDRAWIPO, 0);
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}
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break;
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