forked from bartvdbraak/blender
2.5 UI:
* Added new Buttons Tab "Bone" for Armature objects. * Validation of buttons selection, when object selection is changed. * added missing notifier for camera type and small layout change to the panel. * more shading color changes for menu and checkbox.
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0cd511eee8
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@ -68,11 +68,11 @@ class DATA_PT_cameradisplay(DataButtonsPanel):
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sub.itemR(cam, "show_mist", text="Mist")
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sub.itemR(cam, "show_mist", text="Mist")
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sub.itemR(cam, "show_title_safe", text="Title Safe")
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sub.itemR(cam, "show_title_safe", text="Title Safe")
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sub.itemR(cam, "show_name", text="Name")
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sub.itemR(cam, "show_name", text="Name")
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sub = split.column()
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sub.itemR(cam, "show_passepartout", text="Passepartout")
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sub.itemR(cam, "show_passepartout", text="Passepartout")
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if (cam.show_passepartout):
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if (cam.show_passepartout):
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sub.itemR(cam, "passepartout_alpha", text="Alpha")
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sub.itemR(cam, "passepartout_alpha", text="Alpha")
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sub = split.column()
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sub.itemR(cam, "draw_size", text="Size")
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sub.itemR(cam, "draw_size", text="Size")
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bpy.types.register(DATA_PT_cameralens)
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bpy.types.register(DATA_PT_cameralens)
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@ -956,7 +956,7 @@ static struct uiWidgetColors wcol_option= {
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{255, 255, 255, 255},
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{255, 255, 255, 255},
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1,
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1,
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25, -20
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15, -15
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};
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};
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/* button that shows popup */
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/* button that shows popup */
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@ -970,7 +970,7 @@ static struct uiWidgetColors wcol_menu= {
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{204, 204, 204, 255},
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{204, 204, 204, 255},
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1,
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1,
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25, -20
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15, -15
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};
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};
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/* button that starts pulldown */
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/* button that starts pulldown */
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@ -172,6 +172,19 @@ void buttons_header_buttons(const bContext *C, ARegion *ar)
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uiBlockSetEmboss(block, UI_EMBOSS);
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uiBlockSetEmboss(block, UI_EMBOSS);
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// if object selection changed, validate button selection
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if(ob && (ob->type == OB_LAMP) && ELEM3(sbuts->mainb, (float)BCONTEXT_MATERIAL, (float)BCONTEXT_PARTICLE, (float)BCONTEXT_PHYSICS))
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sbuts->mainb = (float)BCONTEXT_DATA;
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if(ob && (ob->type == OB_EMPTY) && ELEM3(sbuts->mainb, (float)BCONTEXT_MATERIAL, (float)BCONTEXT_TEXTURE, (float)BCONTEXT_PARTICLE))
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sbuts->mainb = (float)BCONTEXT_DATA;
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if((ob && ELEM(ob->type, OB_CAMERA, OB_ARMATURE)) && ELEM4(sbuts->mainb, (float)BCONTEXT_MATERIAL, (float)BCONTEXT_TEXTURE, (float)BCONTEXT_PARTICLE, (float)BCONTEXT_PHYSICS))
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sbuts->mainb = (float)BCONTEXT_DATA;
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if((ob && (ob->type != OB_ARMATURE)) && (sbuts->mainb == (float)BCONTEXT_BONE))
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sbuts->mainb = (float)BCONTEXT_DATA;
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uiBlockBeginAlign(block);
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uiBlockBeginAlign(block);
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uiDefIconButS(block, ROW, B_CONTEXT_SWITCH, ICON_SCENE, xco, yco, XIC, YIC, &(sbuts->mainb), 0.0, (float)BCONTEXT_SCENE, 0, 0, "Scene");
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uiDefIconButS(block, ROW, B_CONTEXT_SWITCH, ICON_SCENE, xco, yco, XIC, YIC, &(sbuts->mainb), 0.0, (float)BCONTEXT_SCENE, 0, 0, "Scene");
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uiDefIconButS(block, ROW, B_CONTEXT_SWITCH, ICON_WORLD, xco+=XIC, yco, XIC, YIC, &(sbuts->mainb), 0.0, (float)BCONTEXT_WORLD, 0, 0, "World");
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uiDefIconButS(block, ROW, B_CONTEXT_SWITCH, ICON_WORLD, xco+=XIC, yco, XIC, YIC, &(sbuts->mainb), 0.0, (float)BCONTEXT_WORLD, 0, 0, "World");
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@ -187,6 +200,9 @@ void buttons_header_buttons(const bContext *C, ARegion *ar)
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if(ob && ELEM6(ob->type, OB_MESH, OB_SURF, OB_MBALL, OB_CURVE, OB_FONT, OB_EMPTY))
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if(ob && ELEM6(ob->type, OB_MESH, OB_SURF, OB_MBALL, OB_CURVE, OB_FONT, OB_EMPTY))
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uiDefIconButS(block, ROW, B_CONTEXT_SWITCH, ICON_PHYSICS, xco+=XIC, yco, XIC, YIC, &(sbuts->mainb), 0.0, (float)BCONTEXT_PHYSICS, 0, 0, "Physics");
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uiDefIconButS(block, ROW, B_CONTEXT_SWITCH, ICON_PHYSICS, xco+=XIC, yco, XIC, YIC, &(sbuts->mainb), 0.0, (float)BCONTEXT_PHYSICS, 0, 0, "Physics");
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if(ob && (ob->type == OB_ARMATURE))
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uiDefIconButS(block, ROW, B_CONTEXT_SWITCH, ICON_BONE_DATA, xco+=XIC, yco, XIC, YIC, &(sbuts->mainb), 0.0, (float)BCONTEXT_BONE, 0, 0, "Bone");
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xco+= XIC;
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xco+= XIC;
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uiBlockEndAlign(block);
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uiBlockEndAlign(block);
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@ -43,6 +43,7 @@ struct bContext;
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#define BCONTEXT_PARTICLE 6
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#define BCONTEXT_PARTICLE 6
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#define BCONTEXT_PHYSICS 7
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#define BCONTEXT_PHYSICS 7
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#define BCONTEXT_GAME 8
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#define BCONTEXT_GAME 8
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#define BCONTEXT_BONE 9
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/* buts->scaflag */
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/* buts->scaflag */
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#define BUTS_SENS_SEL 1
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#define BUTS_SENS_SEL 1
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@ -185,6 +185,8 @@ static void buttons_main_area_draw(const bContext *C, ARegion *ar)
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ED_region_panels(C, ar, vertical, "particle");
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ED_region_panels(C, ar, vertical, "particle");
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else if(sbuts->mainb == BCONTEXT_PHYSICS)
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else if(sbuts->mainb == BCONTEXT_PHYSICS)
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ED_region_panels(C, ar, vertical, "physics");
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ED_region_panels(C, ar, vertical, "physics");
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else if(sbuts->mainb == BCONTEXT_BONE)
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ED_region_panels(C, ar, vertical, "bone");
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sbuts->re_align= 0;
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sbuts->re_align= 0;
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sbuts->mainbo= sbuts->mainb;
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sbuts->mainbo= sbuts->mainb;
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@ -57,6 +57,7 @@ void RNA_def_camera(BlenderRNA *brna)
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prop= RNA_def_property(srna, "type", PROP_ENUM, PROP_NONE);
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prop= RNA_def_property(srna, "type", PROP_ENUM, PROP_NONE);
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RNA_def_property_enum_items(prop, prop_type_items);
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RNA_def_property_enum_items(prop, prop_type_items);
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RNA_def_property_ui_text(prop, "Type", "Camera types.");
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RNA_def_property_ui_text(prop, "Type", "Camera types.");
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RNA_def_property_update(prop, NC_OBJECT|ND_DRAW, NULL);
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/* Number values */
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/* Number values */
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