forked from bartvdbraak/blender
Dynamic Paint:
* Fix: Wave surface normals weren't calculated anymore since yesterday's commits.
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@ -1520,6 +1520,7 @@ static struct DerivedMesh *dynamicPaint_Modifier_apply(DynamicPaintModifierData
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mvert[i].co[1] += normal[1]*wPoint[i].height;
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mvert[i].co[2] += normal[2]*wPoint[i].height;
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}
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CDDM_calc_normals(result);
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}
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/* displace */
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