Code cleanup to use array.data() rather than &array[0].

These latter can cause MSVC debug asserts if the array is empty. With C++11
we'll be able to do this for std::vector later. This hopefully fixes an assert
in the Cycles subdivision code.
This commit is contained in:
Brecht Van Lommel 2016-08-17 23:49:55 +02:00
parent c0161a1bab
commit 40b367479c
5 changed files with 24 additions and 24 deletions

@ -298,17 +298,17 @@ int Mesh::split_vertex(int vertex)
foreach(Attribute& attr, attributes.attributes) {
if(attr.element == ATTR_ELEMENT_VERTEX) {
vector<char> tmp(attr.data_sizeof());
memcpy(&tmp[0], attr.data() + tmp.size()*vertex, tmp.size());
attr.add(&tmp[0]);
array<char> tmp(attr.data_sizeof());
memcpy(tmp.data(), attr.data() + tmp.size()*vertex, tmp.size());
attr.add(tmp.data());
}
}
foreach(Attribute& attr, subd_attributes.attributes) {
if(attr.element == ATTR_ELEMENT_VERTEX) {
vector<char> tmp(attr.data_sizeof());
memcpy(&tmp[0], attr.data() + tmp.size()*vertex, tmp.size());
attr.add(&tmp[0]);
array<char> tmp(attr.data_sizeof());
memcpy(tmp.data(), attr.data() + tmp.size()*vertex, tmp.size());
attr.add(tmp.data());
}
}
@ -474,7 +474,7 @@ void Mesh::add_face_normals()
bool flip = transform_negative_scaled;
if(triangles_size) {
float3 *verts_ptr = &verts[0];
float3 *verts_ptr = verts.data();
for(size_t i = 0; i < triangles_size; i++) {
fN[i] = compute_face_normal(get_triangle(i), verts_ptr);
@ -568,7 +568,7 @@ void Mesh::pack_normals(Scene *scene, uint *tri_shader, float4 *vnormal)
bool last_smooth = false;
size_t triangles_size = num_triangles();
int *shader_ptr = (shader.size())? &shader[0]: NULL;
int *shader_ptr = shader.data();
bool do_transform = transform_applied;
Transform ntfm = transform_normal;
@ -608,7 +608,7 @@ void Mesh::pack_verts(const vector<uint>& tri_prim_index,
size_t verts_size = verts.size();
if(verts_size && subd_faces.size()) {
float2 *vert_patch_uv_ptr = &vert_patch_uv[0];
float2 *vert_patch_uv_ptr = vert_patch_uv.data();
for(size_t i = 0; i < verts_size; i++) {
tri_patch_uv[i] = vert_patch_uv_ptr[i];
@ -636,8 +636,8 @@ void Mesh::pack_curves(Scene *scene, float4 *curve_key_co, float4 *curve_data, s
/* pack curve keys */
if(curve_keys_size) {
float3 *keys_ptr = &curve_keys[0];
float *radius_ptr = &curve_radius[0];
float3 *keys_ptr = curve_keys.data();
float *radius_ptr = curve_radius.data();
for(size_t i = 0; i < curve_keys_size; i++)
curve_key_co[i] = make_float4(keys_ptr[i].x, keys_ptr[i].y, keys_ptr[i].z, radius_ptr[i]);

@ -45,7 +45,7 @@ namespace Far {
setNumBaseVertices(refiner, mesh.verts.size());
setNumBaseFaces(refiner, mesh.subd_faces.size());
ccl::Mesh::SubdFace* face = &mesh.subd_faces[0];
ccl::Mesh::SubdFace* face = mesh.subd_faces.data();
for(int i = 0; i < mesh.subd_faces.size(); i++, face++) {
setNumBaseFaceVertices(refiner, i, face->num_corners);
@ -57,7 +57,7 @@ namespace Far {
template<>
bool TopologyRefinerFactory<ccl::Mesh>::assignComponentTopology(TopologyRefiner& refiner, ccl::Mesh const& mesh)
{
ccl::Mesh::SubdFace* face = &mesh.subd_faces[0];
ccl::Mesh::SubdFace* face = mesh.subd_faces.data()
for(int i = 0; i < mesh.subd_faces.size(); i++, face++) {
IndexArray face_verts = getBaseFaceVertices(refiner, i);
@ -195,14 +195,14 @@ public:
verts[i].value = mesh->verts[i];
}
OsdValue<float3>* src = &verts[0];
OsdValue<float3>* src = verts.data()
for(int i = 0; i < refiner->GetMaxLevel(); i++) {
OsdValue<float3>* dest = src + refiner->GetLevel(i).GetNumVertices();
Far::PrimvarRefiner(*refiner).Interpolate(i+1, src, dest);
src = dest;
}
patch_table->ComputeLocalPointValues(&verts[0], &verts[num_refiner_verts]);
patch_table->ComputeLocalPointValues(verts.data(), &verts[num_refiner_verts]);
/* create patch map */
patch_map = new Far::PatchMap(*patch_table);
@ -219,7 +219,7 @@ public:
attr.resize(num_refiner_verts + num_local_points);
attr.flags |= ATTR_FINAL_SIZE;
char* src = &attr.buffer[0];
char* src = attr.buffer.data();
for(int i = 0; i < refiner->GetMaxLevel(); i++) {
char* dest = src + refiner->GetLevel(i).GetNumVertices() * attr.data_sizeof();
@ -235,12 +235,12 @@ public:
}
if(attr.same_storage(attr.type, TypeDesc::TypeFloat)) {
patch_table->ComputeLocalPointValues((OsdValue<float>*)&attr.buffer[0],
(OsdValue<float>*)&attr.buffer[num_refiner_verts * attr.data_sizeof()]);
patch_table->ComputeLocalPointValues((OsdValue<float>*)attr.buffer.data(),
(OsdValue<float>*)(attr.buffer.data() + num_refiner_verts * attr.data_sizeof()));
}
else {
patch_table->ComputeLocalPointValues((OsdValue<float4>*)&attr.buffer[0],
(OsdValue<float4>*)&attr.buffer[num_refiner_verts * attr.data_sizeof()]);
patch_table->ComputeLocalPointValues((OsdValue<float4>*)attr.buffer.data(),
(OsdValue<float4>*)(attr.buffer.data() + num_refiner_verts * attr.data_sizeof()));
}
}
else if(attr.element == ATTR_ELEMENT_CORNER || attr.element == ATTR_ELEMENT_CORNER_BYTE) {

@ -57,7 +57,7 @@ void EdgeDice::reserve(int num_verts)
Attribute *attr_vN = mesh->attributes.add(ATTR_STD_VERTEX_NORMAL);
mesh_P = &mesh->verts[0];
mesh_P = mesh->verts.data();
mesh_N = attr_vN->data_float3();
}

@ -214,7 +214,7 @@ void PackedPatchTable::pack(Far::PatchTable* patch_table, int offset)
}
table.resize(total_size());
uint* data = &table[0];
uint* data = table.data();
uint* array = data;
uint* index = array + num_arrays * PATCH_ARRAY_SIZE;
@ -259,7 +259,7 @@ void PackedPatchTable::pack(Far::PatchTable* patch_table, int offset)
void PackedPatchTable::copy_adjusting_offsets(uint* dest, int doffset)
{
uint* src = &table[0];
uint* src = table.data();
/* arrays */
for(int i = 0; i < num_arrays; i++) {

@ -43,7 +43,7 @@ namespace Far { struct PatchTable; }
#define PATCH_NODE_SIZE 1
struct PackedPatchTable {
vector<uint> table;
array<uint> table;
size_t num_arrays;
size_t num_indices;