forked from bartvdbraak/blender
minor edits to have the game engine and player building.
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e9f93b9117
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@ -32,6 +32,7 @@
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#include "DNA_scene_types.h"
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#include "DNA_object_types.h"
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#include "DNA_mesh_types.h"
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#include "DNA_meshdata_types.h"
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#include "DNA_modifier_types.h"
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#include "DNA_ID.h"
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@ -1417,7 +1417,7 @@ static void my_tex_space_mesh(Mesh *me)
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my_boundbox_mesh(me, loc, size);
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if(me->texflag & AUTOSPACE) {
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if(me->texflag & ME_AUTOSPACE) {
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if(me->key) {
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kb= me->key->refkey;
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if (kb) {
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@ -1169,8 +1169,6 @@ void KX_GameObject::NodeSetWorldScale(const MT_Vector3& scale)
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return;
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}
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MT_Vector3 *local = new MT_Vector3(scale);
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p_scale[0] = 1/p_scale[0];
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p_scale[1] = 1/p_scale[1];
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p_scale[2] = 1/p_scale[2];
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