forked from bartvdbraak/blender
bugfix [#20627] Sculting - Mesh without faces crashes
fix own error in py ui also
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@ -803,8 +803,9 @@ class VIEW3D_PT_tools_weightpaint_options(View3DPanel):
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col.prop(wpaint, "normals")
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col.prop(wpaint, "spray")
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if context.weight_paint_object.type == 'MESH':
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col.prop(data, "use_mirror_x")
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obj = context.weight_paint_object
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if obj.type == 'MESH':
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col.prop(obj.data, "use_mirror_x")
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# Commented out because the Apply button isn't an operator yet, making these settings useless
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# col.label(text="Gamma:")
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@ -633,6 +633,10 @@ static PBVHNode *pbvh_iter_next(PBVHIter *iter)
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/* pop node */
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iter->stacksize--;
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node= iter->stack[iter->stacksize].node;
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if(node==NULL)
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return NULL;
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revisiting= iter->stack[iter->stacksize].revisiting;
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/* revisiting node already checked */
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