Fix some spelling errors.

This commit is contained in:
Ken Hughes 2009-05-04 16:03:54 +00:00
parent 0999cf406a
commit 40fa6b0f37

@ -10,7 +10,7 @@ __url__= ["blender", "blenderartist"]
__version__= "1.0"
__bpydoc__= """\
This script takes the selected mesh objects, devides them into 2 groups
This script takes the selected mesh objects, divides them into 2 groups
Cutters and The objects to be cut.
Cutters are meshes with no faces, just edge loops. and any meshes with faces will be cut.
@ -128,14 +128,14 @@ def sorted_indicies(i1, i2):
def fake_length2d(pt1, pt2):
'''
Only used for comparison so dont sqrt
Only used for comparison so don't sqrt
'''
#return math.sqrt(abs(pow(x1-x2, 2)+ pow(y1-y2, 2)))
return pow(pt1[0]-pt2[0], 2) + pow(pt1[1]- pt2[1], 2)
def length2d(pt1, pt2):
'''
Only used for comparison so dont sqrt
Only used for comparison so don't sqrt
'''
#return math.sqrt(abs(pow(x1-x2, 2)+ pow(y1-y2, 2)))
return sqrt(pow(pt1[0]-pt2[0], 2) + pow(pt1[1]- pt2[1], 2))
@ -150,7 +150,7 @@ def tri_area_2d(v1, v2, v3):
return 0.25 * sqrt(abs(p*(p-2*e1)*(p-2*e2)*(p-2*e3)))
def tri_pt_find_z_2d(pt, tri):
""" Takes a face and 3d vector and assigns teh vectors Z to its on the face"""
""" Takes a face and 3d vector and assigns the vectors Z to its on the face"""
l1= tri_area_2d(tri[1], tri[2], pt)
l2= tri_area_2d(tri[0], tri[2], pt)
@ -170,7 +170,7 @@ def tri_pt_find_z_2d(pt, tri):
def tri_pt_find_uv_2d(pt, tri, uvs):
""" Takes a face and 3d vector and assigns teh vectors Z to its on the face"""
""" Takes a face and 3d vector and assigns the vectors Z to its on the face"""
l1= tri_area_2d(tri[1], tri[2], pt)
l2= tri_area_2d(tri[0], tri[2], pt)
@ -288,12 +288,12 @@ def terrain_cut_2d(t, c, PREF_Z_LOC):
# Loop through the cutter edges.
for ei_c, ed_c in enumerate(me_c.edges):
# If the cutter edge has 2 verts inside the same face then we can ignore it
# Bothe are different faces or None
# Both are different faces or None
if cut_vert_terrain_faces[ed_c.v1.index] != cut_vert_terrain_faces[ed_c.v2.index] or\
cut_vert_terrain_faces[ed_c.v1.index] == cut_vert_terrain_faces[ed_c.v2.index] == None:
eb_c= c.edge_bounds[ei_c]
if bounds_intersect(eb_t, eb_c): # face/edge bounds intersect?
# Now we know the 2 edges might intersect, we'll do a propper test
# Now we know the 2 edges might intersect, we'll do a proper test
x= LineIntersect2D(ed_t.v1.co, ed_t.v2.co, ed_c.v1.co, ed_c.v2.co)
if x:
@ -340,7 +340,7 @@ def terrain_cut_2d(t, c, PREF_Z_LOC):
for f in faces:
faces_intersecting.setdefault(f.index, []).append(ed_isect)
# this list is used to store edges that are totaly inside a face ( no intersections with terrain)
# this list is used to store edges that are totally inside a face ( no intersections with terrain)
# we can remove these as we
face_containing_edges= [[] for i in xrange(len(me_t.faces))]
for ed_c in me_c.edges:
@ -412,8 +412,8 @@ def terrain_cut_2d(t, c, PREF_Z_LOC):
# edges that dont have a vert in the face have to span between to intersection points
# since we dont know the other point at any 1 time we need to remember edges that
# edges that don't have a vert in the face have to span between to intersection points
# since we don't know the other point at any 1 time we need to remember edges that
# span a face and add them once we'v collected both
# first add outline edges
edge_span_face= {}
@ -507,7 +507,7 @@ def terrain_cut_2d(t, c, PREF_Z_LOC):
# 0,2,3
f_uv_mod= f_uv[0], f_uv[2], f_uv[3]
f_vco_mod= f_vco[0], f_vco[2], f_vco[3]
# else - side of 0,1,2 - dont modify the quad
# else - side of 0,1,2 - don't modify the quad
uvs[i]= tri_pt_find_uv_2d(v_co, f_vco_mod, f_uv_mod)
@ -579,7 +579,7 @@ def main():
for ob in obs:
if ob.type == 'Mesh':
me= ob.getData(mesh=1)
elif ob.data.flag & 1: # Is the curve 3D? else dont use.
elif ob.data.flag & 1: # Is the curve 3D? else don't use.
me= BPyMesh.getMeshFromObject(ob) # get the curve
else:
continue