Material Specular Color Animation import.

This commit is contained in:
Sukhitha Prabhath Jayathilake 2011-07-27 17:43:32 +00:00
parent 5fc54a7ccc
commit 41216990dc
2 changed files with 53 additions and 35 deletions

@ -669,31 +669,49 @@ void AnimationImporter:: Assign_transform_animations(COLLADAFW::Transformation *
}
void AnimationImporter:: Assign_color_animations(const COLLADAFW::AnimationList::AnimationBinding * binding,
std::vector<FCurve*>* curves)
void AnimationImporter:: Assign_color_animations(const COLLADAFW::UniqueId& listid, ListBase *AnimCurves ,char * anim_type)
{
char rna_path[100];
BLI_strncpy(rna_path,"color", sizeof(rna_path));
switch (binding->animationClass) {
BLI_strncpy(rna_path,anim_type, sizeof(rna_path));
const COLLADAFW::AnimationList *animlist = animlist_map[listid];
const COLLADAFW::AnimationList::AnimationBindings& bindings = animlist->getAnimationBindings();
//all the curves belonging to the current binding
std::vector<FCurve*> animcurves;
for (unsigned int j = 0; j < bindings.getCount(); j++) {
animcurves = curve_map[bindings[j].animation];
//calculate rnapaths and array index of fcurves according to transformation and animation class
//Assign_color_animations( &bindings[j], &animcurves);
switch (bindings[j].animationClass) {
case COLLADAFW::AnimationList::COLOR_R:
modify_fcurve(curves, rna_path, 0 );
modify_fcurve(&animcurves, rna_path, 0 );
break;
case COLLADAFW::AnimationList::COLOR_G:
modify_fcurve(curves, rna_path, 1 );
modify_fcurve(&animcurves, rna_path, 1 );
break;
case COLLADAFW::AnimationList::COLOR_B:
modify_fcurve(curves, rna_path, 2 );
modify_fcurve(&animcurves, rna_path, 2 );
break;
case COLLADAFW::AnimationList::COLOR_RGB:
case COLLADAFW::AnimationList::COLOR_RGBA:
modify_fcurve(curves, rna_path, -1 );
modify_fcurve(&animcurves, rna_path, -1 );
break;
default:
fprintf(stderr, "AnimationClass %d is not supported for %s.\n",
binding->animationClass, "COLOR" );
bindings[j].animationClass, "COLOR" );
}
std::vector<FCurve*>::iterator iter;
//Add the curves of the current animation to the object
for (iter = animcurves.begin(); iter != animcurves.end(); iter++) {
FCurve * fcu = *iter;
BLI_addtail(AnimCurves, fcu);
}
}
}
void AnimationImporter:: Assign_float_animations(const COLLADAFW::UniqueId& listid, ListBase *AnimCurves, char * anim_type)
@ -809,7 +827,6 @@ void AnimationImporter::translate_Animations_NEW ( COLLADAFW::Node * node ,
}
}
//if ( ((animType & LIGHT_COLOR) != 0)|| ((animType & LIGHT_FOA) != 0) || ((animType & LIGHT_FOE) != 0) )
if ((animType->light) != 0)
{
Lamp * lamp = (Lamp*) ob->data;
@ -828,23 +845,21 @@ void AnimationImporter::translate_Animations_NEW ( COLLADAFW::Node * node ,
const COLLADAFW::Color *col = &(light->getColor());
const COLLADAFW::UniqueId& listid = col->getAnimationList();
//transformation has animations
const COLLADAFW::AnimationList *animlist = animlist_map[listid];
const COLLADAFW::AnimationList::AnimationBindings& bindings = animlist->getAnimationBindings();
//all the curves belonging to the current binding
std::vector<FCurve*> animcurves;
for (unsigned int j = 0; j < bindings.getCount(); j++) {
animcurves = curve_map[bindings[j].animation];
//calculate rnapaths and array index of fcurves according to transformation and animation class
Assign_color_animations( &bindings[j], &animcurves);
//const COLLADAFW::AnimationList *animlist = animlist_map[listid];
//const COLLADAFW::AnimationList::AnimationBindings& bindings = animlist->getAnimationBindings();
////all the curves belonging to the current binding
//std::vector<FCurve*> animcurves;
//for (unsigned int j = 0; j < bindings.getCount(); j++) {
// animcurves = curve_map[bindings[j].animation];
// //calculate rnapaths and array index of fcurves according to transformation and animation class
Assign_color_animations(listid, AnimCurves, "color");
std::vector<FCurve*>::iterator iter;
//Add the curves of the current animation to the object
for (iter = animcurves.begin(); iter != animcurves.end(); iter++) {
FCurve * fcu = *iter;
BLI_addtail(AnimCurves, fcu);
}
}
//std::vector<FCurve*>::iterator iter;
////Add the curves of the current animation to the object
//for (iter = animcurves.begin(); iter != animcurves.end(); iter++) {
// FCurve * fcu = *iter;
// BLI_addtail(AnimCurves, fcu);
//}
}
if ((animType->light & LIGHT_FOA) != 0 )
{
@ -862,7 +877,6 @@ void AnimationImporter::translate_Animations_NEW ( COLLADAFW::Node * node ,
}
}
//if ( ((animType & CAMERA_XFOV) != 0) || (animType & CAMERA_XMAG) != 0 )
if ( (animType->camera) != 0)
{
Camera * camera = (Camera*) ob->data;
@ -926,6 +940,12 @@ void AnimationImporter::translate_Animations_NEW ( COLLADAFW::Node * node ,
const COLLADAFW::UniqueId& listid = shin->getAnimationList();
Assign_float_animations( listid, AnimCurves , "specular_hardness" );
}
if((animType->material & MATERIAL_SPEC_COLOR) != 0){
const COLLADAFW::ColorOrTexture *cot = &(efc->getSpecular());
const COLLADAFW::UniqueId& listid = cot->getColor().getAnimationList();
Assign_color_animations( listid, AnimCurves , "specular_color" );
}
}
}
}
@ -968,7 +988,6 @@ AnimationImporter::AnimMix* AnimationImporter::get_animation_type ( const COLLAD
const COLLADAFW::InstanceCameraPointerArray& nodeCameras = node->getInstanceCameras();
for (unsigned int i = 0; i < nodeCameras.getCount(); i++) {
const COLLADAFW::Camera *camera = (COLLADAFW::Camera *) FW_object_map[nodeCameras[i]->getInstanciatedObjectId()];
if ( camera->getCameraType() == COLLADAFW::Camera::PERSPECTIVE )
{
@ -978,11 +997,9 @@ AnimationImporter::AnimMix* AnimationImporter::get_animation_type ( const COLLAD
{
types->camera = setAnimType(&(camera->getXMag()),(types->camera), CAMERA_XMAG);
}
types->camera = setAnimType(&(camera->getFarClippingPlane()),(types->camera), CAMERA_ZFAR);
types->camera = setAnimType(&(camera->getNearClippingPlane()),(types->camera), CAMERA_ZNEAR);
//if ( type != 0) break;
if ( types->camera != 0) break;
}
@ -996,6 +1013,8 @@ AnimationImporter::AnimMix* AnimationImporter::get_animation_type ( const COLLAD
const COLLADAFW::CommonEffectPointerArray& commonEffects = ef->getCommonEffects();
COLLADAFW::EffectCommon *efc = commonEffects[0];
types->material = setAnimType(&(efc->getShininess()),(types->material), MATERIAL_SHININESS);
types->material = setAnimType(&(efc->getSpecular().getColor()),(types->material), MATERIAL_SPEC_COLOR);
}
}
return types;

@ -108,7 +108,8 @@ private:
enum matAnim
{
MATERIAL_SHININESS = 2
MATERIAL_SHININESS = 2,
MATERIAL_SPEC_COLOR = 4
};
enum AnimationType
@ -153,9 +154,7 @@ public:
const COLLADAFW::AnimationList::AnimationBinding * binding,
std::vector<FCurve*>* curves, bool is_joint, char * joint_path);
void Assign_color_animations(const COLLADAFW::AnimationList::AnimationBinding * binding,
std::vector<FCurve*>* curves);
void Assign_color_animations(const COLLADAFW::UniqueId& listid, ListBase *AnimCurves ,char * anim_type);
void Assign_float_animations(const COLLADAFW::UniqueId& listid, ListBase *AnimCurves, char * anim_type);
int setAnimType ( const COLLADAFW::Animatable * prop , int type, int addition);