Fix T44713: GLSL and BI inconsistency converting color to float node socket.

This commit is contained in:
Brecht Van Lommel 2015-05-17 18:18:04 +02:00
parent 3cff7768d5
commit 4139686817

@ -311,18 +311,16 @@ static void codegen_convert_datatype(DynStr *ds, int from, int to, const char *t
BLI_dynstr_append(ds, name);
}
else if (to == GPU_FLOAT) {
if (from == GPU_VEC4)
BLI_dynstr_appendf(ds, "dot(%s.rgb, vec3(0.35, 0.45, 0.2))", name);
else if (from == GPU_VEC3)
BLI_dynstr_appendf(ds, "dot(%s, vec3(0.33))", name);
if (from == GPU_VEC4 || from == GPU_VEC3)
BLI_dynstr_appendf(ds, "(%s.r + %s.g + %s.b) / 3.0", name, name, name);
else if (from == GPU_VEC2)
BLI_dynstr_appendf(ds, "%s.r", name);
}
else if (to == GPU_VEC2) {
if (from == GPU_VEC4)
BLI_dynstr_appendf(ds, "vec2(dot(%s.rgb, vec3(0.35, 0.45, 0.2)), %s.a)", name, name);
BLI_dynstr_appendf(ds, "vec2((%s.r + %s.g + %s.b) / 3.0, %s.a)", name, name, name, name);
else if (from == GPU_VEC3)
BLI_dynstr_appendf(ds, "vec2(dot(%s.rgb, vec3(0.33)), 1.0)", name);
BLI_dynstr_appendf(ds, "vec2((%s.r + %s.g + %s.b) / 3.0, 1.0)", name, name, name);
else if (from == GPU_FLOAT)
BLI_dynstr_appendf(ds, "vec2(%s, 1.0)", name);
}