Disable particle time looping for hair, doesn't have any purpose there,

only gives weird results.
This commit is contained in:
Brecht Van Lommel 2008-02-18 15:56:34 +00:00
parent 331559d585
commit 41e4d7e4e6

@ -4050,7 +4050,7 @@ static void dynamics_step(Object *ob, ParticleSystem *psys, ParticleSystemModifi
reset_particle(pa,psys,psmd,ob,dtime,cfra,vg_vel,vg_tan,vg_rot);
if(cfra>pa->time && part->flag & PART_LOOP){
if(cfra>pa->time && part->flag & PART_LOOP && part->type!=PART_HAIR){
pa->loop=(short)((cfra-pa->time)/pa->lifetime);
pa->alive=PARS_UNBORN;
}
@ -4185,7 +4185,7 @@ static void dynamics_step(Object *ob, ParticleSystem *psys, ParticleSystemModifi
if(pa_die){
push_reaction(ob,psys,p,PART_EVENT_DEATH,key);
if(part->flag & PART_LOOP){
if(part->flag & PART_LOOP && part->type!=PART_HAIR){
pa->loop++;
reset_particle(pa,psys,psmd,ob,0.0,cfra,vg_vel,vg_tan,vg_rot);
copy_particle_key(key,&pa->state,1);
@ -4323,7 +4323,7 @@ static void cached_step(Object *ob, ParticleSystemModifierData *psmd, ParticleSy
psys->lattice=psys_get_lattice(ob,psys);
if(part->flag & PART_LOOP)
if(part->flag & PART_LOOP && part->type!=PART_HAIR)
pa->loop = (short)((cfra - pa->time) / pa->lifetime);
else
pa->loop = 0;