particle draw was doing glEnable(GL_DEPTH_TEST) which messed up the wire view, if this is needed for some particle drawing it needs to test the 3dview state.

This commit is contained in:
Campbell Barton 2008-01-26 22:39:07 +00:00
parent bda73e2f35
commit 4213dac345

@ -3534,7 +3534,9 @@ static void draw_new_particle_system(Base *base, ParticleSystem *psys)
glDisable(GL_LIGHTING); glDisable(GL_LIGHTING);
glDisableClientState(GL_COLOR_ARRAY); glDisableClientState(GL_COLOR_ARRAY);
glEnableClientState(GL_NORMAL_ARRAY); glEnableClientState(GL_NORMAL_ARRAY);
#if 0 /* If this is needed, it cant be enabled in wire mode, since it messes up the view - Campbell */
glEnable(GL_DEPTH_TEST); glEnable(GL_DEPTH_TEST);
#endif
if(states) if(states)
MEM_freeN(states); MEM_freeN(states);