forked from bartvdbraak/blender
Move average stroke from sculpt session to unified paint settings so it
can be reused by other paint systems too.
This commit is contained in:
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e0cb67f740
commit
427fbc879e
@ -109,7 +109,7 @@ void BKE_palette_cleanup(struct Palette *palette);
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struct PaintCurve *BKE_paint_curve_add(struct Main *bmain, const char *name);
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void BKE_paint_curve_free(struct PaintCurve *pc);
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void BKE_paint_init(struct Paint *p, const char col[3]);
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void BKE_paint_init(struct UnifiedPaintSettings *ups, struct Paint *p, const char col[3]);
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void BKE_paint_free(struct Paint *p);
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void BKE_paint_copy(struct Paint *src, struct Paint *tar);
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@ -145,6 +145,8 @@ float paint_grid_paint_mask(const struct GridPaintMask *gpm, unsigned level,
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/* stroke related */
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void paint_calculate_rake_rotation(struct UnifiedPaintSettings *ups, struct Brush *brush, const float mouse_pos[2]);
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void BKE_paint_stroke_get_average(struct Scene *scene, struct Object *ob, float stroke[3]);
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/* Session data (mode-specific) */
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typedef struct SculptSession {
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@ -191,12 +193,6 @@ typedef struct SculptSession {
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struct SculptStroke *stroke;
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struct StrokeCache *cache;
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/* last paint/sculpt stroke location */
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bool last_stroke_valid;
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float average_stroke_accum[3];
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int average_stroke_counter;
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} SculptSession;
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void BKE_free_sculptsession(struct Object *ob);
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@ -395,7 +395,7 @@ bool BKE_paint_select_elem_test(Object *ob)
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BKE_paint_select_face_test(ob));
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}
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void BKE_paint_init(Paint *p, const char col[3])
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void BKE_paint_init(UnifiedPaintSettings *ups, Paint *p, const char col[3])
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{
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Brush *brush;
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@ -407,6 +407,9 @@ void BKE_paint_init(Paint *p, const char col[3])
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memcpy(p->paint_cursor_col, col, 3);
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p->paint_cursor_col[3] = 128;
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ups->last_stroke_valid = false;
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zero_v3(ups->average_stroke_accum);
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ups->average_stroke_counter = 0;
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}
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void BKE_paint_free(Paint *paint)
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@ -426,6 +429,18 @@ void BKE_paint_copy(Paint *src, Paint *tar)
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id_us_plus((ID *)tar->palette);
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}
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void BKE_paint_stroke_get_average(Scene *scene, Object *ob, float stroke[3])
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{
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UnifiedPaintSettings *ups = &scene->toolsettings->unified_paint_settings;
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if (ups->last_stroke_valid && ups->average_stroke_counter > 0) {
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float fac = 1.0f / ups->average_stroke_counter;
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mul_v3_v3fl(stroke, ups->average_stroke_accum, fac);
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}
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else {
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copy_v3_v3(stroke, ob->obmat[3]);
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}
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}
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/* returns non-zero if any of the face's vertices
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* are hidden, zero otherwise */
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bool paint_is_face_hidden(const MFace *f, const MVert *mvert)
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@ -34,6 +34,7 @@ struct ARegion;
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struct bContext;
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struct Object;
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struct RegionView3D;
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struct Scene;
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struct ViewContext;
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struct rcti;
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@ -41,7 +42,6 @@ struct rcti;
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void ED_operatortypes_sculpt(void);
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void ED_sculpt_redraw_planes_get(float planes[4][4], struct ARegion *ar,
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struct RegionView3D *rv3d, struct Object *ob);
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void ED_sculpt_stroke_get_average(struct Object *ob, float stroke[3]);
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int ED_sculpt_mask_box_select(struct bContext *C, struct ViewContext *vc, const struct rcti *rect, bool select, bool extend);
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#endif /* __ED_SCULPT_H__ */
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@ -1056,7 +1056,7 @@ void ED_space_image_paint_update(wmWindowManager *wm, ToolSettings *settings)
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enabled = true;
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if (enabled) {
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BKE_paint_init(&imapaint->paint, PAINT_CURSOR_TEXTURE_PAINT);
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BKE_paint_init(&settings->unified_paint_settings, &imapaint->paint, PAINT_CURSOR_TEXTURE_PAINT);
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paint_cursor_start_explicit(&imapaint->paint, wm, image_paint_poll);
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}
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@ -1413,7 +1413,7 @@ static int texture_paint_toggle_exec(bContext *C, wmOperator *op)
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ob->mode |= mode_flag;
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BKE_paint_init(&scene->toolsettings->imapaint.paint, PAINT_CURSOR_TEXTURE_PAINT);
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BKE_paint_init(&scene->toolsettings->unified_paint_settings, &imapaint->paint, PAINT_CURSOR_TEXTURE_PAINT);
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if (U.glreslimit != 0)
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GPU_free_images();
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@ -2072,7 +2072,7 @@ static int wpaint_mode_toggle_exec(bContext *C, wmOperator *op)
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paint_cursor_start(C, weight_paint_poll);
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BKE_paint_init(&wp->paint, PAINT_CURSOR_WEIGHT_PAINT);
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BKE_paint_init(&scene->toolsettings->unified_paint_settings, &wp->paint, PAINT_CURSOR_WEIGHT_PAINT);
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/* weight paint specific */
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ED_mesh_mirror_spatial_table(ob, NULL, NULL, 's');
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@ -2680,7 +2680,7 @@ static int vpaint_mode_toggle_exec(bContext *C, wmOperator *op)
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paint_cursor_start(C, vertex_paint_poll);
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BKE_paint_init(&vp->paint, PAINT_CURSOR_VERTEX_PAINT);
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BKE_paint_init(&scene->toolsettings->unified_paint_settings, &vp->paint, PAINT_CURSOR_VERTEX_PAINT);
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}
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/* update modifier stack for mapping requirements */
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@ -115,17 +115,6 @@ static int system_physical_thread_count(void)
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}
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#endif /* __APPLE__ */
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void ED_sculpt_stroke_get_average(Object *ob, float stroke[3])
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{
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if (ob->sculpt->last_stroke_valid && ob->sculpt->average_stroke_counter > 0) {
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float fac = 1.0f / ob->sculpt->average_stroke_counter;
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mul_v3_v3fl(stroke, ob->sculpt->average_stroke_accum, fac);
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}
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else {
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copy_v3_v3(stroke, ob->obmat[3]);
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}
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}
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/* Check if there are any active modifiers in stack (used for flushing updates at enter/exit sculpt mode) */
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static bool sculpt_has_active_modifiers(Scene *scene, Object *ob)
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{
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@ -2940,7 +2929,7 @@ void sculpt_vertcos_to_key(Object *ob, KeyBlock *kb, float (*vertCos)[3])
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/* Note: we do the topology update before any brush actions to avoid
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* issues with the proxies. The size of the proxy can't change, so
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* topology must be updated first. */
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static void sculpt_topology_update(Sculpt *sd, Object *ob, Brush *brush)
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static void sculpt_topology_update(Sculpt *sd, Object *ob, Brush *brush, UnifiedPaintSettings *UNUSED(ups))
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{
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SculptSession *ss = ob->sculpt;
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SculptSearchSphereData data;
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@ -3001,13 +2990,10 @@ static void sculpt_topology_update(Sculpt *sd, Object *ob, Brush *brush)
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/* update average stroke position */
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copy_v3_v3(location, ss->cache->true_location);
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mul_m4_v3(ob->obmat, location);
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add_v3_v3(ob->sculpt->average_stroke_accum, location);
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ob->sculpt->average_stroke_counter++;
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}
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}
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static void do_brush_action(Sculpt *sd, Object *ob, Brush *brush)
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static void do_brush_action(Sculpt *sd, Object *ob, Brush *brush, UnifiedPaintSettings *ups)
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{
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SculptSession *ss = ob->sculpt;
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SculptSearchSphereData data;
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@ -3121,8 +3107,8 @@ static void do_brush_action(Sculpt *sd, Object *ob, Brush *brush)
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copy_v3_v3(location, ss->cache->true_location);
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mul_m4_v3(ob->obmat, location);
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add_v3_v3(ob->sculpt->average_stroke_accum, location);
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ob->sculpt->average_stroke_counter++;
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add_v3_v3(ups->average_stroke_accum, location);
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ups->average_stroke_counter++;
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}
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}
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@ -3331,9 +3317,9 @@ static void calc_brushdata_symm(Sculpt *sd, StrokeCache *cache, const char symm,
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}
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}
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typedef void (*BrushActionFunc)(Sculpt *sd, Object *ob, Brush *brush);
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typedef void (*BrushActionFunc)(Sculpt *sd, Object *ob, Brush *brush, UnifiedPaintSettings *ups);
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static void do_radial_symmetry(Sculpt *sd, Object *ob, Brush *brush,
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static void do_radial_symmetry(Sculpt *sd, Object *ob, Brush *brush, UnifiedPaintSettings *ups,
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BrushActionFunc action,
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const char symm, const int axis,
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const float feather)
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@ -3345,7 +3331,7 @@ static void do_radial_symmetry(Sculpt *sd, Object *ob, Brush *brush,
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const float angle = 2 * M_PI * i / sd->radial_symm[axis - 'X'];
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ss->cache->radial_symmetry_pass = i;
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calc_brushdata_symm(sd, ss->cache, symm, axis, angle, feather);
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action(sd, ob, brush);
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action(sd, ob, brush, ups);
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}
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}
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@ -3383,11 +3369,11 @@ static void do_symmetrical_brush_actions(Sculpt *sd, Object *ob,
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cache->radial_symmetry_pass = 0;
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calc_brushdata_symm(sd, cache, i, 0, 0, feather);
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action(sd, ob, brush);
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action(sd, ob, brush, ups);
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do_radial_symmetry(sd, ob, brush, action, i, 'X', feather);
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do_radial_symmetry(sd, ob, brush, action, i, 'Y', feather);
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do_radial_symmetry(sd, ob, brush, action, i, 'Z', feather);
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do_radial_symmetry(sd, ob, brush, ups, action, i, 'X', feather);
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do_radial_symmetry(sd, ob, brush, ups, action, i, 'Y', feather);
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do_radial_symmetry(sd, ob, brush, ups, action, i, 'Z', feather);
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}
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}
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}
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@ -4121,6 +4107,7 @@ static void sculpt_brush_init_tex(const Scene *scene, Sculpt *sd, SculptSession
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static bool sculpt_brush_stroke_init(bContext *C, wmOperator *op)
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{
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Scene *scene = CTX_data_scene(C);
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UnifiedPaintSettings *ups = &scene->toolsettings->unified_paint_settings;
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Object *ob = CTX_data_active_object(C);
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Sculpt *sd = CTX_data_tool_settings(C)->sculpt;
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SculptSession *ss = CTX_data_active_object(C)->sculpt;
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@ -4139,8 +4126,8 @@ static bool sculpt_brush_stroke_init(bContext *C, wmOperator *op)
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is_smooth = sculpt_any_smooth_mode(brush, NULL, mode);
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BKE_sculpt_update_mesh_elements(scene, sd, ob, is_smooth, need_mask);
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zero_v3(ob->sculpt->average_stroke_accum);
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ob->sculpt->average_stroke_counter = 0;
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zero_v3(ups->average_stroke_accum);
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ups->average_stroke_counter = 0;
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return 1;
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}
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@ -4349,7 +4336,7 @@ static void sculpt_stroke_done(const bContext *C, struct PaintStroke *UNUSED(str
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}
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/* update last stroke position */
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ob->sculpt->last_stroke_valid = 1;
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ups->last_stroke_valid = true;
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sculpt_cache_free(ss->cache);
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ss->cache = NULL;
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@ -4967,7 +4954,7 @@ static int sculpt_mode_toggle_exec(bContext *C, wmOperator *op)
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"Object has negative scale, sculpting may be unpredictable");
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}
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BKE_paint_init(&ts->sculpt->paint, PAINT_CURSOR_SCULPT);
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BKE_paint_init(&ts->unified_paint_settings, &ts->sculpt->paint, PAINT_CURSOR_SCULPT);
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paint_cursor_start(C, sculpt_poll_view3d);
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}
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@ -236,7 +236,7 @@ void ED_space_image_uv_sculpt_update(wmWindowManager *wm, ToolSettings *settings
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settings->uvsculpt->paint.flags |= PAINT_SHOW_BRUSH;
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}
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BKE_paint_init(&settings->uvsculpt->paint, PAINT_CURSOR_SCULPT);
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BKE_paint_init(&settings->unified_paint_settings, &settings->uvsculpt->paint, PAINT_CURSOR_SCULPT);
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settings->uvsculpt->paint.paint_cursor = WM_paint_cursor_activate(wm, uv_sculpt_brush_poll,
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brush_drawcursor_uvsculpt, NULL);
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@ -627,7 +627,7 @@ static bool view3d_orbit_calc_center(bContext *C, float r_dyn_ofs[3])
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*/
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if (ob->mode & OB_MODE_SCULPT) {
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float stroke[3];
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ED_sculpt_stroke_get_average(ob, stroke);
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BKE_paint_stroke_get_average(scene, ob, stroke);
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copy_v3_v3(lastofs, stroke);
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}
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else {
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@ -2976,7 +2976,7 @@ static int viewselected_exec(bContext *C, wmOperator *op)
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ok = PE_minmax(scene, min, max);
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}
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else if (ob && (ob->mode & OB_MODE_SCULPT)) {
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ED_sculpt_stroke_get_average(ob, min);
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BKE_paint_stroke_get_average(scene, ob, min);
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copy_v3_v3(max, min);
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ok = true;
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ok_dist = 0; /* don't zoom */
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@ -985,7 +985,12 @@ typedef struct UnifiedPaintSettings {
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/* record movement of mouse so that rake can start at an intuitive angle */
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float last_rake[2];
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float last_rake_angle, pad;
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float last_rake_angle;
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int last_stroke_valid;
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float average_stroke_accum[3];
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int average_stroke_counter;
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float brush_rotation;
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float brush_rotation_sec;
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