saving and loading of settings per tree, also added a way to get unique animation using object locations in drivers

This commit is contained in:
Campbell Barton 2007-11-09 12:19:10 +00:00
parent ddf2336084
commit 42a2b662d3

@ -62,7 +62,7 @@ class tree:
def fromCurve(self, object):
self.object = object
curve = object.data
# Set the curve object scale
@ -624,7 +624,7 @@ class tree:
return self.armature
def toAction(self, ob_arm, texture, anim_speed=1.0, anim_magnitude=1.0, anim_speed_size_scale=True):
def toAction(self, ob_arm, texture, anim_speed=1.0, anim_magnitude=1.0, anim_speed_size_scale=True, anim_offset_scale=1.0):
# Assume armature
action = ob_arm.action
if not action:
@ -646,6 +646,11 @@ class tree:
# Sicne its per frame, it increases very fast. scale it down a bit
anim_speed = anim_speed/10
# When we have the same trees next to eachother, they will animate the same way unless we give each its own texture or offset settings.
# We can use the object's location as a factor - this also will have the advantage? of seeing the animation move across the tree's
# allow a scale so the difference between tree textures can be adjusted.
anim_offset = self.object.matrixWorld.translationPart() * anim_offset_scale
anim_speed_final = anim_speed
# Assign drivers to them all
for name, ipo in ipo_dict.iteritems():
@ -665,17 +670,17 @@ class tree:
cu = ipo[Blender.Ipo.PO_QUATX]
cu.delBezier(0)
cu.driver = 2 # Python expression
cu.driverExpression = '(%s.evaluate((b.Get("curframe")*%.3f,0,0)).w-0.5)*%.3f' % (tex_str, anim_speed_final, anim_magnitude)
cu.driverExpression = '%.3f*(%s.evaluate(((b.Get("curframe")*%.3f)+%.3f,%.3f,%.3f)).w-0.5)' % (anim_magnitude, tex_str, anim_speed_final, anim_offset.x, anim_offset.y, anim_offset.z)
cu = ipo[Blender.Ipo.PO_QUATY]
cu.delBezier(0)
cu.driver = 2 # Python expression
cu.driverExpression = '(%s.evaluate((0,b.Get("curframe")*%.3f,0)).w-0.5)*%.3f' % (tex_str, anim_speed_final, anim_magnitude)
cu.driverExpression = '%.3f*(%s.evaluate((%.3f,(b.Get("curframe")*%.3f)+%.3f,%.3f)).w-0.5)' % (anim_magnitude, tex_str, anim_offset.x, anim_speed_final, anim_offset.y, anim_offset.z)
cu = ipo[Blender.Ipo.PO_QUATZ]
cu.delBezier(0)
cu.driver = 2 # Python expression
cu.driverExpression = '(%s.evaluate(0,0,(b.Get("curframe")*%.3f)).w-0.5)*%.3f' % (tex_str, anim_speed_final, anim_magnitude)
cu.driverExpression = '%.3f*(%s.evaluate(%.3f,%.3f,(b.Get("curframe")*%.3f)+%.3f).w-0.5)' % (anim_magnitude, tex_str, anim_offset.x, anim_offset.y, anim_speed_final, anim_offset.z)
#(%s.evaluate((b.Get("curframe")*%.3f,0,0)).w-0.5)*%.3f
@ -1296,9 +1301,57 @@ except: PREFS['anim_tex'] = Draw.Create('')
PREFS['anim_speed'] = Draw.Create(0.2)
PREFS['anim_magnitude'] = Draw.Create(0.2)
PREFS['anim_speed_size_scale'] = Draw.Create(1)
PREFS['anim_offset_scale'] = Draw.Create(1.0)
GLOBAL_PREFS = {}
def getContextCurveObjects():
sce = bpy.data.scenes.active
objects = []
for ob in sce.objects.context:
if ob.type != 'Curve':
ob = ob.parent
if ob.type != 'Curve':
continue
objects.append(ob)
return objects
def Prefs2Dict(prefs, new_prefs):
'''
Make a copy with no button settings
'''
new_prefs.clear()
for key, val in prefs.items():
try: new_prefs[key] = val.val
except: new_prefs[key] = val
return new_prefs
def Dict2Prefs(prefs, new_prefs):
'''
Make a copy with button settings
'''
for key in prefs: # items would be nice for id groups
val = prefs[key]
try: new_prefs[key] = Blender.Draw.Create( val )
except: new_prefs[key] = val
return new_prefs
def Prefs2IDProp(idprop, prefs):
new_prefs = {}
Prefs2Dict(prefs, new_prefs)
try: del idprop[ID_SLOT_NAME]
except: pass
idprop[ID_SLOT_NAME] = new_prefs
def IDProp2Prefs(idprop, prefs):
try: prefs = idprop[ID_SLOT_NAME]
except: return False
Dict2Prefs(prefs, PREFS)
return True
def buildTree(ob):
@ -1307,6 +1360,15 @@ def buildTree(ob):
Must check this is a curve object!
'''
prefs = {}
if not (IDProp2Prefs(ob.properties, prefs)):
prefs = PREFS
# Check prefs are ok.
sce = bpy.data.scenes.active
def getCurveChild(obtype):
try:
return [ _ob for _ob in sce.objects if _ob.type == obtype if _ob.parent == ob ][0]
@ -1403,7 +1465,9 @@ def buildTree(ob):
t.toAction(ob_arm, tex,\
anim_speed = PREFS['anim_speed'].val,\
anim_magnitude = PREFS['anim_magnitude'].val,\
anim_speed_size_scale= PREFS['anim_speed_size_scale'])
anim_speed_size_scale= PREFS['anim_speed_size_scale'].val,\
anim_offset_scale=PREFS['anim_offset_scale'].val
)
# Add subsurf last it needed. so armature skinning is done first.
# Do subsurf?
@ -1415,12 +1479,44 @@ def buildTree(ob):
#mesh.update()
bpy.data.scenes.active.update()
def Prefs2IDProp(idprop, prefs):
pass
def do_pref_read(e,v):
sce = bpy.data.scenes.active
ob = sce.objects.active
def IDProp2Prefs(idprop, prefs):
pass
if not ob:
Blender.Draw.PupMenu('No active curve object')
if ob.type != 'Curve':
ob = ob.parent
if ob.type != 'Curve':
Blender.Draw.PupMenu('No active curve object')
return
if not IDProp2Prefs(ob.properties, PREFS):
Blender.Draw.PupMenu('Curve object has no settings stored on it')
Blender.Draw.Redraw()
def do_pref_write(e,v):
objects = getContextCurveObjects()
if not objects:
Blender.Draw.PupMenu('No curve objects selected')
return
for ob in objects:
Prefs2IDProp(ob.properties, PREFS)
def do_pref_clear(e,v):
objects = getContextCurveObjects()
if not objects:
Blender.Draw.PupMenu('No curve objects selected')
return
for ob in objects:
try: del idprop[ID_SLOT_NAME]
except: pass
#BUTS = {}
#BUTS['']
@ -1445,23 +1541,16 @@ def do_active_image(e,v):
# Button callbacks
def do_tree_generate(e,v):
sce = bpy.data.scenes.active
ob = sce.objects.active
objects = getContextCurveObjects()
if ob == None:
Draw.PupMenu('No active object selected')
return
if ob.type != 'Curve':
ob = ob.parent
if ob.type != 'Curve':
Draw.PupMenu('Select a curve object or a mesh with a curve parent')
return
if not objects:
Draw.PupMenu('Select one or more curve objects or a mesh/armature types with curve parents')
is_editmode = Blender.Window.EditMode()
if is_editmode:
Blender.Window.EditMode(0, '', 0)
for ob in objects:
buildTree(ob)
if is_editmode:
@ -1483,7 +1572,7 @@ def gui():
MARGIN = 10
rect = BPyWindow.spaceRect()
but_width = 64
but_height = 20
but_height = 17
x=MARGIN
y=rect[3]-but_height-MARGIN
@ -1535,7 +1624,7 @@ def gui():
# ---------- ---------- ---------- ----------
PREFS['image_main'] = Draw.String('IM: ', EVENT_NONE, xtmp, y, but_width*3, but_height, PREFS['image_main'].val, 64, 'Image to apply to faces'); xtmp += but_width*3;
Draw.PushButton('Use Active', EVENT_REDRAW, xtmp, y, but_width, but_height, 'Open online help in a browser window', do_active_image); xtmp += but_width;
Draw.PushButton('Use Active', EVENT_REDRAW, xtmp, y, but_width, but_height, 'Get the image from the active image window', do_active_image); xtmp += but_width;
y-=but_height+MARGIN
xtmp = x
@ -1562,15 +1651,35 @@ def gui():
xtmp = x
# ---------- ---------- ---------- ----------
PREFS['anim_offset_scale'] = Draw.Number('Unique Offset Scale', EVENT_NONE, xtmp, y, but_width*4, but_height, PREFS['anim_offset_scale'].val, 0.001, 10.0, 'Use the curve object location as input into the texture so trees have more unique motion, a low value is less unique'); xtmp += but_width*4;
y-=but_height
xtmp = x
# ---------- ---------- ---------- ----------
PREFS['anim_speed_size_scale'] = Draw.Toggle('Branch Size Scales Speed', EVENT_NONE, xtmp, y, but_width*4, but_height, PREFS['anim_speed_size_scale'].val, 'Use the branch size as a factor when calculating speed'); xtmp += but_width*4;
y-=but_height+MARGIN
xtmp = x
# ---------- ---------- ---------- ----------
Draw.PushButton('Read Active Prefs', EVENT_REDRAW, xtmp, y, but_width*2, but_height, 'Read the ID Property settings from the active object', do_pref_read); xtmp += but_width*2;
Draw.PushButton('Write Prefs to Sel', EVENT_NONE, xtmp, y, but_width*2, but_height, 'Save these settings in the ID Properties of all selected objects', do_pref_write); xtmp += but_width*2;
Draw.PushButton('Exit', EVENT_EXIT, xtmp, y, but_width*2, but_height, '', do_active_image); xtmp += but_width*2;
Draw.PushButton('Generate', EVENT_REDRAW, xtmp, y, but_width*2, but_height, 'Generate mesh', do_tree_generate); xtmp += but_width*2;
y-=but_height
xtmp = x
# ---------- ---------- ---------- ----------
Draw.PushButton('Clear Prefs from Sel', EVENT_NONE, xtmp, y, but_width*4, but_height, 'Remove settings from the selected objects', do_pref_write); xtmp += but_width*4;
do_pref_clear
y-=but_height+MARGIN
xtmp = x
# ---------- ---------- ---------- ----------
Draw.PushButton('Exit', EVENT_EXIT, xtmp, y, but_width, but_height, '', do_active_image); xtmp += but_width;
Draw.PushButton('Generate from selection', EVENT_REDRAW, xtmp, y, but_width*3, but_height, 'Generate mesh', do_tree_generate); xtmp += but_width*3;
if __name__ == '__main__':