forked from bartvdbraak/blender
Bugfix #17687
Scaled cameras get orthogonalized on render, and did not get a signal to refresh the matrix, resulting in wrong display of camera in 3d win.
This commit is contained in:
parent
e17c2c51bf
commit
445b83e3ce
@ -4789,6 +4789,7 @@ void RE_Database_FromScene(Render *re, Scene *scene, int use_camera_view)
|
||||
Mat4Ortho(re->scene->camera->obmat);
|
||||
Mat4Invert(mat, re->scene->camera->obmat);
|
||||
RE_SetView(re, mat);
|
||||
re->scene->camera->recalc= OB_RECALC_OB; /* force correct matrix for scaled cameras */
|
||||
}
|
||||
|
||||
init_render_world(re); /* do first, because of ambient. also requires re->osa set correct */
|
||||
|
Loading…
Reference in New Issue
Block a user